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path: root/src/mesa/drivers/dri/i915
AgeCommit message (Expand)Author
2011-02-01i915: Only mark a register as available if all components are writtenIan Romanick
2011-01-20intel: Fix typeos from 3d028024 and 790ff232Ian Romanick
2011-01-20i915: Set correct values for range/precision of fragment shader typesIan Romanick
2011-01-15mesa: begin implementation of GL_ARB_draw_buffers_blendBrian Paul
2011-01-10Revert "intel: Always allocate miptrees from level 0, not tObj->BaseLevel."Eric Anholt
2011-01-07i915: Drop old checks for the settexoffset hack.Eric Anholt
2011-01-07intel: Add a vtbl hook for determining if a format is renderable.Eric Anholt
2011-01-05i915: Fix build for previous commit.Eric Anholt
2011-01-05intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion.Eric Anholt
2011-01-05i915: Enable LOD preclamping on 8xx like on 915/965.Eric Anholt
2011-01-05i915: Implement min/max lod clamping in hardware on 8xx.Eric Anholt
2010-12-16i915: Fix INTEL_DEBUG=wm segmentation faultShuang He
2010-12-13i965: Add support for using the BLT ring on gen6.Eric Anholt
2010-12-01i915: Correctly generate unconditional KIL instructionsIan Romanick
2010-12-01i915: Request that POW instructions be loweredIan Romanick
2010-11-03i965: Remove dead intel_structs.h file.Eric Anholt
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-13Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg
2010-10-08i915: Silence unused variable warning in non-debug builds.Vinson Lee
2010-10-08i915: Silence unused variable warning in non-debug builds.Vinson Lee
2010-09-30dri/i915: remove duplicated includeNicolas Kaiser
2010-09-27Remove GL_EXT_cull_vertexIan Romanick
2010-09-23i915: Remove a dead if (0) block.Eric Anholt
2010-09-10intel: Remove noise opcode support from i915 and i965 driversIan Romanick
2010-09-09glsl2: Add EmitNoNoise flag, use it to remove noise opcodesIan Romanick
2010-09-08glsl: make compiler options per-targetLuca Barbieri
2010-08-19i915: Remove unnecessary header from i830_context.c.Vinson Lee
2010-08-17i915: Add support for SSG opcode.Eric Anholt
2010-08-17i915: Add support for reading output regs in the FS.Eric Anholt
2010-08-17i915: Add support for OPCODE_DP2.Eric Anholt
2010-08-16Merge branch 'glsl2'Ian Romanick
2010-08-13Merge branch 'master' into glsl2Ian Romanick
2010-08-07dri: Add missing header m_xform.h.Vinson Lee
2010-07-27intel: Remove unused intel/server filesKristian Høgsberg
2010-07-26Merge remote branch 'origin/master' into glsl2Eric Anholt
2010-07-19i915: Ask the compiler to flatten out all the if statements that it can.Eric Anholt
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-06-08intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.Eric Anholt
2010-06-05i915: Only emit a MI_FLUSH when the drawing rectangle offset changes.Chris Wilson
2010-06-05i915: Fix off-by-one for drawing rectangle.Chris Wilson
2010-06-05i915: Inhibit render cache flush when changing drawing rectangle offset.Chris Wilson
2010-06-04i915: Clamp minimum lod to maximum texture level too.Eric Anholt
2010-05-11intel: Drop viewport hack when we canKristian Høgsberg
2010-05-10i915: Drop intelFlush().Vinson Lee
2010-05-02Merge branch 'gles2-2'Kristian Høgsberg
2010-04-28intel: Only register ES2 extensions for ES2 contextsKristian Høgsberg
2010-04-28dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg
2010-04-29i965: Fix cube map layouts on Ironlake.Eric Anholt
2010-04-20i915: Map sampler indices to texture units correctly for fragment shaders.Eric Anholt
2010-04-20i915: Add missing break; after handling the stub NOISE instructions.Eric Anholt