Age | Commit message (Collapse) | Author |
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Conflicts:
src/mesa/drivers/dri/common/dri_drmpool.c
src/mesa/drivers/dri/i915tex/i915_vtbl.c
src/mesa/drivers/dri/i915tex/intel_batchbuffer.c
src/mesa/drivers/dri/i915tex/intel_context.c
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Need to turn off FRAG_BIT_COL0 in swrast->_ActiveAttribMask when doing
glRead/CopyPixels to prevent the user's colors from getting overwritten
when a fragment program is active.
This was happening in the DRI drivers when MaintainTexEnv program was
used (the texenv fragment program was enabled when _swrast_DrawPixels was
called).
This still isn't an ideal solution, but fixes things for now.
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It's OK to use _TexEnvProgram regardless of the texture state, but if fog
is also enabled, the fragment program is lacking the actual fog computation
so fogging doesn't appear.
Fixing this might involve a new _MaintainFogProgram field and related code.
For now, just disable the _TexEnvProgram and let swrast handle everything.
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