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path: root/src/mesa/drivers/dri/i915tex
AgeCommit message (Collapse)Author
2007-08-11Better debuggingKeith Whitwell
2007-08-10i965/i915tex: applying right alignment to compressed texture,Xiang, Haihao
which make small textures(4x4,2x2,1x1) work well.
2007-08-02move code to prevent NULL ptr dereference (bug 11810)Brian
2007-07-29fix range reduction for sin/cos in i915tex (#11609)Roland Scheidegger
2007-07-29fix fallback crashes when driver can't handle frag prog for i915 driver too ↵Roland Scheidegger
(untested)
2007-07-29Fix crashes when the frag prog can't be handled in hardware (#11131)Roland Scheidegger
Must not change to/from swrast after Render.Start or bad things will happen. (Driver will still somewhat incorrectly report an implementation error, and apps can't really figure out if a prog is natively supported as validation is later - could try doing it earlier to give some hint at least, even though native status may still change later due to fog etc.)
2007-07-19fix mesa fb bindingRoland Scheidegger
Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now).
2007-07-19increase MAX_RELOCS so never run out before batch buffer is full (fixes ↵Roland Scheidegger
xdemos/shape)
2007-07-16fix segfault with i915 drivers in swrast drawpixels path when resizing windowsRoland Scheidegger
2007-07-10i915tex: Better procedure for dropping batchbuffer on virtual resolution change.Michel Dänzer
The previous procedure would often result in a GPU lockup.
2007-07-10i915tex: Only wait for vblank when really necessary.Michel Dänzer
This avoids superfluous waits for vblank timing out under some circumstances.
2007-07-06Add case for GL_QUADS in i915_reduced_primitive_state().Brian
The t_dd_tritemp.h code can emit GL_QUADS primitives. We need to catch that case to determine if polygon stipple should be enabled. Fixes bug reported by Carlos Diógenes on 4 July 2007.
2007-06-21Another round of fixing attribute interpolation for glDraw/CopyPixels.Brian
Need to turn off FRAG_BIT_COL0 in swrast->_ActiveAttribMask when doing glRead/CopyPixels to prevent the user's colors from getting overwritten when a fragment program is active. This was happening in the DRI drivers when MaintainTexEnv program was used (the texenv fragment program was enabled when _swrast_DrawPixels was called). This still isn't an ideal solution, but fixes things for now.
2007-06-20Effectively disable _TexEnvProgram before calling _swrast_DrawPixels().Brian
It's OK to use _TexEnvProgram regardless of the texture state, but if fog is also enabled, the fragment program is lacking the actual fog computation so fogging doesn't appear. Fixing this might involve a new _MaintainFogProgram field and related code. For now, just disable the _TexEnvProgram and let swrast handle everything.
2007-06-15i915tex: Missing piece of SetTexOffset hook implementation for I830 generation.Michel Dänzer
2007-06-11Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian
2007-06-05Add PCI IDs for the G33, Q33, and Q35 chipsets.Wang Zhenyu
2007-06-05i915tex: Better attempt to release miptree when overriding texture image.Michel Dänzer
The previous approach could lead to crashes in FBO code that dereferences the miptree struct pointer unconditionally.
2007-05-31i915tex: Add support for 945GMEWang Zhenyu
2007-05-22Replace initInitState() with _mesa_init_driver_state().Brian
2007-05-22i915tex: Implement SetTexOffset hook.Michel Dänzer
Only build tested for I830 generation.
2007-05-22i915/i915tex: minor cleanup (remove unneeded function callRoland Scheidegger
2007-05-22unbreak 3d textures (typo when setting tex layout)Roland Scheidegger
2007-05-19fix miptree layout (i915) for small compressed mipmapsRoland Scheidegger
This seems to work now. Also fix i945 set_level_info, need to match i915 behaviour for storing mip height, as it's assumed to be the mip width (in texels) elsewhere and the division by 4 is done later (untested).
2007-05-19fix miptree comparison with compressed texturesRoland Scheidegger
TexelBytes is always 0 with compressed textures, thus would never match mt->cpp. This caused constant blitting around of textures, and it fixes at least the horrible performance of Q3 if compressed textures are enabled.
2007-05-09Clean-up in I830AllocVidMem(), s/int/unsigned long/ for ret variable.Brian
2007-05-08i915/miniglx: remove unused codeDave Airlie
2007-04-17Defer buffer pool creation to the first context creation.Thomas Hellstrom
This way we have a hw context so that we can take the hardware lock. Also, at this point, AIGLX isn't locked with the X server context as it is at screen creation.
2007-04-16just clean-upsBrian
2007-04-16remove _tnl_arb_vertex_program_stageBrian
2007-04-16Make sure we are locked when creating drm buffer objects.Thomas Hellstrom
Don't place buffer objects on unfenced list when newly created. Fix a buffer object wait-for-idle deadlock.
2007-04-11use _mesa_reference_renderbuffer(), fix typoBrian
2007-04-09i915tex: Fix some mismatches between texels or bytes for pitch/stride.Michel Dänzer
2007-04-09i915tex: Make sure texture format fetch hooks are initialized.Michel Dänzer
2007-04-08i915tex: Clean up resizing of renderbuffers.Michel Dänzer
2007-04-05include points.h to fix warningsBrian
2007-04-04i810/i915/i915tex: reinitialize the context point stateXiang, Haihao
2007-03-27i915tex compile fix (account for moved _UseTexEnvProgram var)Roland Scheidegger
2007-03-27Restore the UseTexEnvProgram logic.Brian
Was removed during glsl-compiler work. Still need to go back and revisit this because of the interaction with fragment shaders...
2007-03-26merge of glsl-compiler-1 branchBrian
2007-03-26i915tex: Make sure renderbuffers don't get deleted when flipping them.Michel Dänzer
Since the recent renderbuffer refcounting fixes it's no longer sufficient to just remove the old renderbuffer from the framebuffer and then add the new one because the former may decrease the reference count to 0 and delete the old renderbuffer.
2007-03-21merge from masterBrian
2007-03-19i915tex: The intended triple buffering fix.Michel Dänzer
Making modifications while the editor spawned by git-commit was suspended didn't have the intended effect.
2007-03-19i915tex: Fix triple buffering after recent Mesa core changes.Michel Dänzer
Remove superfluous _mesa_resize_framebuffer call which is now harmful because it causes the third renderbuffer to have width/height 0, so Mesa refuses to render to it. In the long term, it would be nice to remove the hack in intel_alloc_window_storage in favour of a proper Mesa interface for flipping between more than two colour buffers.
2007-03-18fix typo in subrect_disable packetKeith Whitwell
2007-03-15Fix off by one error in immediate state packet size.Keith Whitwell
2007-03-12i915tex: Don't crash when intel_fb->color_rb[i] is NULL.Michel Dänzer
This can be the case on some systems when running glxinfo.
2007-03-10Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa ↵Brian
into glsl-compiler-1
2007-03-10i915tex: Fix build against libdrm git...Michel Dänzer
2007-03-10i915tex: Fix intel_wait_flips being declared implicitly.Michel Dänzer