Age | Commit message (Collapse) | Author |
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even with vs disabled, still doesn't work.
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This adds missing pkg-config lookup for intel and moves the radeon
lookup into a case...esac so it's only looked up when one or more of
the radeon drivers are enabled.
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Driver Makefiles can still add symlink dependencies/rules if needed.
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We currently weasel out of supporting the timeout parameter, but otherwise
this extension looks ready, and should make the common case happy.
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I was getting tired of doing the dance of INTEL_DEBUG=batch, copying it out,
and running intel-gen4disasm on it.
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In addition to being HW accelerated, it avoids the incorrect
(black) rendering of the mipmaps that SW was doing in fbo-generatemipmap.
Improves the performance of the mipmap generation and drawing in
fbo-generatemipmap by 30%.
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Also, only create VS surface state if there's a VS constant buffer to be
uploaded, and set the contents of the buffer at the same time as creation.
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intel_swapbuffers.c
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We only allow combined depth+stencil renderbuffers so the complicated code
for splitting and combining separate depth and stencil buffers is no longer
needed.
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This reverts commit 7c81124d7c4a4d1da9f48cbf7e82ab1a3a970a7a.
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This reverts commit 53675e5c05c0598b7ea206d5c27dbcae786a2c03.
Conflicts:
src/mesa/drivers/dri/i965/brw_wm_surface_state.c
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Both had some useful bits for the other.
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The GEM flags are much more descriptive for what we need. Since this makes
bufmgr_fake rather device-specific, move it to the intel common directory.
We've wanted to do device-specific stuff to it before.
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These don't appear to have ever been used.
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To do so, merge the remainnig necessary code from the buffers, blit, span, and
screen code to shared, and replace it with those.
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This removes the delayed texture upload optimization from 965, in exchange for
bringing us closer to PBO support. It also disables SGIS_generate_mipmap,
which didn't seem to be working before anyway, according to the lodbias demo.
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The user-space suballocator that was used avoided relocation computations by
using the general and surface state base registers and allocating those types
of buffers out of pools built on top of single buffer objects. It also
avoided calls into the buffer manager for these small state allocations, since
only one buffer object was being used.
However, the buffer allocation cost appears to be low, and with relocation
caching, computing relocations for buffers is essentially free. Additionally,
implementing the suballocator required a don't-fence-subdata flag to disable
waiting on buffer maps so that writing new data didn't block on rendering using
old data, and careful handling when mapping to update old data (which we need
to do for unavoidable relocations with FBOs). More importantly, when the
suballocator filled, it had no replacement algorithm and just threw out all
of the contents and forced them to be recomputed, which is a significant cost.
This is the first step, which just changes the buffer type, but doesn't yet
improve the hash table to not result in full recompute on overflow. Because
the buffers are all allocated out of the general buffer allocator, we can
no longer use the general/surface state bases to avoid relocations, and they
are set to 0 instead.
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This is currently believed to work but be a significant performance loss.
Performance recovery should be soon to follow.
The dri_bo_fake_disable_backing_store() call was added to allow backing store
disable like bufmgr_fake.c did, which is a significant performance win (though
it's missing the no-fence-subdata part).
This commit is a squash merge of the 965-ttm branch, which had some history
I wanted to avoid pulling due to noisiness and brokenness at many points
for git-bisecting.
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The only functional difference should be that 965 now gets the optimization
where textures default to 16bpp when the screen is 16bpp.
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Conflicts:
src/mesa/drivers/dri/i965/brw_sf.h
src/mesa/drivers/dri/i965/intel_context.c
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This reverts commit b2f1aa2389473ed09170713301b042661d70a48e.
Somehow I ended up with my branch's save-this-while-I-work-on-master commit
actually on master.
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This code existed to dump logs of hardware access to be replayed in simulation.
Since we have real hardware now, it's not really needed.
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