Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-03-02 | mesa: use Stencil._Enabled field instead of Stencil.Enabled | Brian Paul | |
2009-02-17 | i965: Fix fallback on stencil drawing to fbo when the visual lacks stencil. | Eric Anholt | |
Noticed this with the fbotexture demo. | |||
2009-02-02 | i965: Remove brw->attribs now that we can just always look in the GLcontext. | Eric Anholt | |
2009-02-02 | i965: Delete old metaops code now that there are no remaining consumers. | Eric Anholt | |
2008-10-09 | i965: Accelerate depth textures with border color. | Eric Anholt | |
The fallback was introduced to fix bug #16697, but made the test it was fixing run excessively long. | |||
2008-09-18 | mesa: added "main/" prefix to includes, remove some -I paths from ↵ | Brian Paul | |
Makefile.template | |||
2008-08-24 | Revert "Revert "Merge branch 'drm-gem'"" | Dave Airlie | |
This reverts commit 7c81124d7c4a4d1da9f48cbf7e82ab1a3a970a7a. | |||
2008-08-24 | Revert "Merge branch 'drm-gem'" | Dave Airlie | |
This reverts commit 53675e5c05c0598b7ea206d5c27dbcae786a2c03. Conflicts: src/mesa/drivers/dri/i965/brw_wm_surface_state.c | |||
2008-08-08 | intel-gem: Update to new check_aperture API for classic mode. | Eric Anholt | |
To do this, I had to clean up some of 965 state upload stuff. We may end up over-emitting state in the aperture overflow case, but that should be rare, and I'd rather have the simplification of state management. | |||
2008-07-18 | intel: fix texture border issue. (bug #16697) | Xiang, Haihao | |
2008-05-02 | [intel] Warnings fixes. | Eric Anholt | |
2008-04-18 | i965: initial attempt at fixing the aperture overflow | Dave Airlie | |
Makes state emission into a 2 phase, prepare sets things up and accounts the size of all referenced buffer objects. The emit stage then actually does the batchbuffer touching for emitting the objects. There is an assert in dri_emit_reloc if a reloc occurs for a buffer that hasn't been accounted yet. | |||
2008-03-13 | [i965] multiple rendering target support | Zou Nan hai | |
2008-01-06 | Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. | Brian | |
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this... | |||
2007-12-20 | [965] Enable EXT_framebuffer_object. | Eric Anholt | |
To do so, merge the remainnig necessary code from the buffers, blit, span, and screen code to shared, and replace it with those. | |||
2007-11-19 | [965] Add INTEL_DEBUG=fall debugging output. | Eric Anholt | |
2007-11-19 | [965] Convert DBG macro to use FILE_DEBUG_FLAG like i915. | Eric Anholt | |
2006-10-31 | cleanup code, compiles with vbo changes | Keith Whitwell | |
2006-10-30 | checkpoint - remove dead files, otherwise untested | Keith Whitwell | |
2006-09-06 | Simplify the immediate and displaylist code. Treat VertexAttrib*ARB | Keith Whitwell | |
as non-aliasing and cope with the >32 attributes that result, taking materials into account. | |||
2006-08-09 | Add Intel i965G/Q DRI driver. | Eric Anholt | |
This driver comes from Tungsten Graphics, with a few further modifications by Intel. |