Age | Commit message (Collapse) | Author |
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...rather than with linear interpolation. Modern hardware should use
perspective-corrected interpolation for colors (as for texcoords).
glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get
linear interpolation if mode = GL_FASTEST.
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it ensures there are sufficient registers for all subroutines.
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Conflicts:
src/mesa/drivers/dri/i965/brw_sf.h
src/mesa/drivers/dri/i965/intel_context.c
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eg: #include "shader/program.h" and remove -I$(TOP)/src/mesa/program
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This driver comes from Tungsten Graphics, with a few further modifications by
Intel.
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