Age | Commit message (Collapse) | Author |
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1. the data type of <src1> (JMPI offset) must be D
2. execution size must be 1
3. NoMask
4. instruction compression isn't allowed.
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...rather than with linear interpolation. Modern hardware should use
perspective-corrected interpolation for colors (as for texcoords).
glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get
linear interpolation if mode = GL_FASTEST.
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This also cuts instructions by just using the existing bit in the payload
rather than computing it from the determinant in the SF unit and passing it
as a varying down to the WM. Something still goes wrong with getting the
backface color right, but a simpler shader appears to get the right result.
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Makefile.template
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it ensures there are sufficient registers for all subroutines.
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GS thread. fix #13240
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and keep the instruction state unchanged after calling
brw_emit_tri_setup/brw_emit_line_setup when building setup
thread for SF_UNFILLED_TRIS.
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glPolygonMode with point sprite on i965
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This driver comes from Tungsten Graphics, with a few further modifications by
Intel.
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