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path: root/src/mesa/drivers/dri/i965/brw_sf_state.c
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2008-04-18i965: initial attempt at fixing the aperture overflowDave Airlie
Makes state emission into a 2 phase, prepare sets things up and accounts the size of all referenced buffer objects. The emit stage then actually does the batchbuffer touching for emitting the objects. There is an assert in dri_emit_reloc if a reloc occurs for a buffer that hasn't been accounted yet.
2008-03-17[i965] round pointsize to nearest int according to specZou Nan hai
2008-01-29i965: new integrated graphics chipset supportXiang, Haihao
2008-01-06Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
2008-01-03[intel] Convert relocations to not be cleared out on buffer submit.Eric Anholt
We have two consumers of relocations. One is static state buffers, which want the same relocation every time. The other is the batchbuffer, which gets thrown out immediately after submit. This lets us reduce repeated computation for static state buffers, and clean up the code by moving relocations nearer to where the state buffer is computed.
2008-01-02[965] Convert SF unit to use a cache key instead of brw_cache_data.Eric Anholt
2007-12-20[965] Enable EXT_framebuffer_object.Eric Anholt
To do so, merge the remainnig necessary code from the buffers, blit, span, and screen code to shared, and replace it with those.
2007-12-17[965] Simplify scissor handling by using DrawBuffer values.Eric Anholt
2007-12-17[965] Replace our own depth constants in intel context with GL context ones.Eric Anholt
2007-12-14[965] Replace the state cache suballocator with direct dri_bufmgr use.Eric Anholt
The user-space suballocator that was used avoided relocation computations by using the general and surface state base registers and allocating those types of buffers out of pools built on top of single buffer objects. It also avoided calls into the buffer manager for these small state allocations, since only one buffer object was being used. However, the buffer allocation cost appears to be low, and with relocation caching, computing relocations for buffers is essentially free. Additionally, implementing the suballocator required a don't-fence-subdata flag to disable waiting on buffer maps so that writing new data didn't block on rendering using old data, and careful handling when mapping to update old data (which we need to do for unavoidable relocations with FBOs). More importantly, when the suballocator filled, it had no replacement algorithm and just threw out all of the contents and forced them to be recomputed, which is a significant cost. This is the first step, which just changes the buffer type, but doesn't yet improve the hash table to not result in full recompute on overflow. Because the buffers are all allocated out of the general buffer allocator, we can no longer use the general/surface state bases to avoid relocations, and they are set to 0 instead.
2007-10-04[965] Replace various alignment code with a shared ALIGN() macro.Eric Anholt
In the process, fix some alignment issues: - Scratch space allocation was aligned into units of 1KB, while the allocation wanted units of bytes, so we never allocated enough space for scratch. - GRF register count was programmed as ALIGN(val - 1, 16) / 16 instead of ALIGN(val, 16) / 16 - 1, which overcounted for val != 16n+1.
2007-08-02 fix fd.o bug #11804Zou Nan hai
glPolygonMode with point sprite on i965
2007-08-01 fix fd.o bug #11788, max point sizeZou Nan hai
2007-07-21Remove ctx->Point._Size and ctx->Line._Width.Brian
The clamping for these values depends on whether we're drawing AA or non-AA points, lines. Defer clamping until drawing time. Drivers could compute and keep clamped AA and clamped non-AA values if desired.
2006-08-09Add Intel i965G/Q DRI driver.Eric Anholt
This driver comes from Tungsten Graphics, with a few further modifications by Intel.