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path: root/src/mesa/drivers/dri/i965/brw_vs.h
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2010-12-10i965: support for two-sided lighting on SandybridgeXiang, Haihao
VS places color attributes together so that SF unit can fetch the right attribute according to object orientation. This fixes light issue in mesa demo geartrain, projtex.
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-05-17i965: Fix point coordinate replacement after airlied's ffvertex changes.Eric Anholt
This basically restores the previous state, where a vertex result slot is set up for the texcoord to be replaced with point coord. Fixes piglit point-sprite test. Bug #27625
2010-01-19i965: Upload as many VS constants as possible through the push constants.Eric Anholt
The pull constants require sending out to an overworked shared unit and waiting for a response, while push constants are nicely loaded in for us at thread dispatch time. By putting things we access in every VS invocation there, ETQW performance improved by 2.5% +/- 1.6% (n=6).
2010-01-18i965: Only set up the stack register if it's going to get used.Eric Anholt
2009-06-30i965: first attempt at handling URB overflow when there's too many vs outputsBrian Paul
If we can't fit all the VS outputs into the MRF, we need to overflow into temporary GRF registers, then use some MOVs and a second brw_urb_WRITE() instruction to place the overflow vertex results into the URB. This is hit when a vertex/fragment shader pair has a large number of varying variables (12 or more). There's still something broken here, but it seems close...
2009-04-27i965: only upload constant buffer data when we actually need the const bufferBrian Paul
Make the use_const_buffer field per-program and only call the code which updates the constant buffer's data if the flag is set. This should undo the perf regression from 20f3497e4b6756e330f7b3f54e8acaa1d6c92052
2009-04-14i965: checkpoint commit: VS constant buffersBrian Paul
Hook up a constant buffer, binding table, etc for the VS unit. This will allow using large constant buffers with vertex shaders. The new code is disabled at this time (use_const_buffer=FALSE).
2009-02-02i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt
2008-09-28Remove TNL-to-VP tracking from i965Ian Romanick
The i965 driver previously had it's own set of code to convert fixed-function TNL state to a vertex program. Core Mesa has code to do this, so there is no reason to duplicate that effort in the driver. In fact, this duplication leads to bugs when other aspects of the Mesa infrastructure change.
2007-10-26Merge branch '965-glsl'Zou Nan hai
Conflicts: src/mesa/drivers/dri/i965/brw_sf.h src/mesa/drivers/dri/i965/intel_context.c
2007-09-11Fix-up #includes to remove some -I options.Brian
eg: #include "shader/program.h" and remove -I$(TOP)/src/mesa/program
2007-06-21 support branch and loop in pixel shaderZou Nan hai
most of the sample working with some small modification
2007-04-30 support nested function callZou Nan hai
else instruction fix.
2007-04-12 Initial 965 GLSL supportZou Nan hai
2006-10-05eliminate rhw divide under some circumstancesKeith Whitwell
2006-08-09Add Intel i965G/Q DRI driver.Eric Anholt
This driver comes from Tungsten Graphics, with a few further modifications by Intel.