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2010-06-08intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.Eric Anholt
The slightly less mechanical change of converting the emit_reloc calls will follow.
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-01-26i965: Fix fp fragment.position handling and enable HW part of ARB_fcc.Eric Anholt
As with swrast, this fixes the default pixel center behavior which was broken, and implements the previous behavior for integer. Fixes piglit fp-arb-fragment-coord-conventions-none. The extension won't be exposed until we get the GLSL part implemented. The DRI1 origin_x/y parts are dropped since they're no longer relevant.
2010-01-25Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/intel/intel_screen.c src/mesa/drivers/dri/intel/intel_swapbuffers.c src/mesa/drivers/dri/r300/r300_emit.c src/mesa/drivers/dri/r300/r300_ioctl.c src/mesa/drivers/dri/r300/r300_tex.c src/mesa/drivers/dri/r300/r300_texstate.c
2010-01-22i965: Remove unnecessary headers.Vinson Lee
2010-01-19i965: Allow for variable-sized auxdata in the state cache.Eric Anholt
Everything has been constant-sized until now, but constant buffer handling changes will make us want some additional variable sized array.
2009-11-21i965: Fix several memory leaks on exit.Eric Anholt
Bug #25194.
2009-11-17Merge branch 'outputswritten64'Ian Romanick
Add a GLbitfield64 type and several macros to operate on 64-bit fields. The OutputsWritten field of gl_program is changed to use that type. This results in a fair amount of fallout in drivers that use programs. No changes are strictly necessary at this point as all bits used are below the 32-bit boundary. Fairly soon several bits will be added for clip distances written by a vertex shader. This will cause several bits used for varyings to be pushed above the 32-bit boundary. This will affect any drivers that support GLSL. At this point, only the i965 driver has been modified to support this eventuality. I did this as a "squash" merge. There were several places through the outputswritten64 branch where things were broken. I foresee this causing difficulties later for bisecting. The history is still available in the branch. Conflicts: src/mesa/drivers/dri/i965/brw_wm.h
2009-11-10i965: avoid memsetting all the BRW_WM_MAX_INSN arrays for every compile.Eric Anholt
For an app that's blowing out the state cache, like sauerbraten, the memset of the giant arrays ended up taking 11% of the CPU even when only a "few" of the entries got used. With this, the WM program compile drops back down to 1% of CPU time. Bug #24981 (bisected to BRW_WM_MAX_INSN increase).
2009-10-29i965: avoid shader translation on window resizeBrian Paul
If the fragment shader doesn't use FRAG_ATTRIB_WPOS (gl_FragCoord) we don't need to worry about the window size and origin in brw_wm_populate_key(). This avoids re-generating the i965 shader code when a window is resized. Issue spotted by Keith Whitwell.
2009-10-29i965: don't use context state in emit_fb_write()Brian Paul
Put the state that we care about in the hash key. Issue spotted by Keith Whitwell.
2009-10-05drivers: don't include texformat.hBrian Paul
And remove other unneeded #includes while we're at it.
2009-09-30mesa: replace gl_texture_format with gl_formatBrian Paul
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
2009-08-12i965: Correct brw_wm_nr_args for WM_DELTAXY and WM_PIXELXY.Eric Anholt
2009-08-12i965: Store the dispatch width in the WM compile struct.Eric Anholt
I'll be using this in merging brw_wm_emit.c and brw_wm_glsl.c
2009-08-05i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt
For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603.
2009-06-16Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/api_validate.c
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul
For the TXP instruction we check if the texcoord is really a 4-component atttibute which requires the divide by W step. This check involved the projtex_mask field. However, the projtex_mask field was being miscalculated because of some confusion between vertex program outputs and fragment program inputs. 1. Rework the size_masks calculation so we correctly set bits corresponding to fragment program input attributes. 2. Rename projtex_mask to proj_attrib_mask since we're interested in more than just texcoords (generic varying vars too). 3. Simply the indexing of the size_masks and proj_attrib_mask fields. 4. The tracker::active[] array was mis-dimensioned. Use MAX_PROGRAM_TEMPS instead of a magic number. 5. Update comments, add new assertions. With these changes the Lightsmark demo/benchmark renders correctly, until we eventually hit a GPU lockup...
2009-06-12i965: interpolate colors with perspective correction by defaultBrian Paul
...rather than with linear interpolation. Modern hardware should use perspective-corrected interpolation for colors (as for texcoords). glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get linear interpolation if mode = GL_FASTEST.
2009-05-14i965: Fix register allocation of GLSL fp inputs.Eric Anholt
Before, if the VP output something that is in the attributes coming into the WM but which isn't used by the WM, then WM would end up reading subsequent varyings from the wrong places. This was visible with a GLSL demo using gl_PointSize in the VS and a varying in the WM, as point size is in the VUE but not used by the WM. There is now a regression test in piglit, glsl-unused-varying.
2009-05-08i965: fix segfault on low memory conditionsRobert Ellison
When out of memory (in at least one case, triggered by a longrunning memory leak), this code will segfault and crash. By checking for the out-of-memory condition, the system can continue, and will report the out-of-memory error later, a much preferable outcome.
2009-04-03i965: commentsBrian Paul
2009-03-23i965: Fix glFrontFacing in twoside GLSL demo.Eric Anholt
This also cuts instructions by just using the existing bit in the payload rather than computing it from the determinant in the SF unit and passing it as a varying down to the WM. Something still goes wrong with getting the backface color right, but a simpler shader appears to get the right result.
2009-03-06i965: avoid unnecessary calls to brw_wm_is_glsl()Brian Paul
This function scans the shader to see if it has any GLSL features like conditionals and loops. Calling this during state validation is expensive. Just call it when the shader is given to the driver and save the result. There's some new/temporary assertions to be sure we don't get out of sync on this.
2009-03-02mesa: use Stencil._Enabled field instead of Stencil.EnabledBrian Paul
2009-02-28mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul
s/FRAG_RESULT_DEPR/FRAG_RESULT_DEPTH/ s/FRAG_RESULT_COLR/FRAG_RESULT/COLOR/ Remove FRAG_RESULT_COLH (NV half-precision) output since we never used it. Next, we might merge the COLOR and DATA outputs (COLOR0, COLOR1, etc).
2009-02-20i965: update comment, use const qualifierBrian Paul
2009-02-13i965: code clean-ups, comments, and minor refactoringBrian Paul
2009-02-13i965: fix inconsistant indentation in brw_wm.cBrian Paul
2009-02-02i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt
2009-01-28i965: implement GL_EXT_texture_swizzleBrian Paul
If the texture swizzle is not XYZW (no-op) add an extra MOV instruction after the TEX instruction to rearrange the components.
2009-01-28i965: minor improvements in brw_wm_populate_key()Brian Paul
2009-01-23Track two sets of back-face stencil stateIan Romanick
Track separate back-face stencil state for OpenGL 2.0 / GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all three to be enabled in a driver. One set of state is set via the 2.0 or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is disabled. The other is set by StencilFunc and StencilOp when the active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has more details. http://opengl.org/registry/specs/EXT/stencil_two_side.txt
2009-01-21i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output.Eric Anholt
2009-01-21i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents.Eric Anholt
2009-01-01i965: added OPCODE_NRM3/4Brian Paul
2008-12-03i965: Fix stray character that the compile whined about.Eric Anholt
2008-11-28i915: Remove dead early z enable bit which was always on.Eric Anholt
2008-08-24Revert "Revert "Merge branch 'drm-gem'""Dave Airlie
This reverts commit 7c81124d7c4a4d1da9f48cbf7e82ab1a3a970a7a.
2008-08-24Revert "Merge branch 'drm-gem'"Dave Airlie
This reverts commit 53675e5c05c0598b7ea206d5c27dbcae786a2c03. Conflicts: src/mesa/drivers/dri/i965/brw_wm_surface_state.c
2008-08-20i965: Enable GL_ARB_fragment_program_shadow and fix key->shadowtex_mask. ↵Xiang, Haihao
(bug #16852, #16853)
2008-08-08intel-gem: Update to new check_aperture API for classic mode.Eric Anholt
To do this, I had to clean up some of 965 state upload stuff. We may end up over-emitting state in the aperture overflow case, but that should be rare, and I'd rather have the simplification of state management.
2008-04-18i965: initial attempt at fixing the aperture overflowDave Airlie
Makes state emission into a 2 phase, prepare sets things up and accounts the size of all referenced buffer objects. The emit stage then actually does the batchbuffer touching for emitting the objects. There is an assert in dri_emit_reloc if a reloc occurs for a buffer that hasn't been accounted yet.
2008-03-13 [i965] multiple rendering target supportZou Nan hai
2008-03-07 [i965] fix fd.o bug #11471 and #11478Zou Nan hai
1. Follow EXT_texture_rectangle with YCbCr texture 2. swap UV component for MESA_FORMAT_YCBCR
2008-02-28[965] Bug #9151: make fragment.position return window coords not screen coords.Eric Anholt
2008-02-14i965: remove unused hal hooksDave Airlie
These don't appear to have ever been used.
2008-01-29i965: new integrated graphics chipset supportXiang, Haihao
2007-12-21[965] Fix and enable separate stencil.Eric Anholt
Note that this does not enable GL_EXT_stencil_two_side, because Mesa's computed _TestTwoSide ends up respecting only STENCIL_TEST_TWO_SIDE_EXT (defaults to GL_FALSE), even if the application uses only GL 2.0 / ATI entrypoints.
2007-12-14[965] Replace the state cache suballocator with direct dri_bufmgr use.Eric Anholt
The user-space suballocator that was used avoided relocation computations by using the general and surface state base registers and allocating those types of buffers out of pools built on top of single buffer objects. It also avoided calls into the buffer manager for these small state allocations, since only one buffer object was being used. However, the buffer allocation cost appears to be low, and with relocation caching, computing relocations for buffers is essentially free. Additionally, implementing the suballocator required a don't-fence-subdata flag to disable waiting on buffer maps so that writing new data didn't block on rendering using old data, and careful handling when mapping to update old data (which we need to do for unavoidable relocations with FBOs). More importantly, when the suballocator filled, it had no replacement algorithm and just threw out all of the contents and forced them to be recomputed, which is a significant cost. This is the first step, which just changes the buffer type, but doesn't yet improve the hash table to not result in full recompute on overflow. Because the buffers are all allocated out of the general buffer allocator, we can no longer use the general/surface state bases to avoid relocations, and they are set to 0 instead.