Age | Commit message (Collapse) | Author |
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Things are simpler these days thanks to barycentric interpolation
parameters being handed in in the payload.
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Mixing stderr (_mesa_print_program, _mesa_print_instruction,
_mesa_print_alu) with stdout means that when writing both to a file,
there isn't a consistent ordering between the two.
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The padding was there to indicate the amount of space left from the
number of expected bytes in the struct minus allocated bits. But
uint bitfields get packed so that they don't cross uint boundaries, and we
ended up allocating an extra dword to hold the pad field!
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Add a GLbitfield64 type and several macros to operate on 64-bit
fields. The OutputsWritten field of gl_program is changed to use that
type. This results in a fair amount of fallout in drivers that use
programs.
No changes are strictly necessary at this point as all bits used are
below the 32-bit boundary. Fairly soon several bits will be added for
clip distances written by a vertex shader. This will cause several
bits used for varyings to be pushed above the 32-bit boundary. This
will affect any drivers that support GLSL.
At this point, only the i965 driver has been modified to support this
eventuality.
I did this as a "squash" merge. There were several places through the
outputswritten64 branch where things were broken. I foresee this
causing difficulties later for bisecting. The history is still
available in the branch.
Conflicts:
src/mesa/drivers/dri/i965/brw_wm.h
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For an app that's blowing out the state cache, like sauerbraten, the
memset of the giant arrays ended up taking 11% of the CPU even when only a
"few" of the entries got used. With this, the WM program compile drops back
down to 1% of CPU time.
Bug #24981 (bisected to BRW_WM_MAX_INSN increase).
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This should fix issues with antialiased lines in GLSL.
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Put the state that we care about in the hash key.
Issue spotted by Keith Whitwell.
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This makes things a bit easier to remember/understand.
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Previously, it was trying to mess around with the varying's
WM setup data to produce a result. Along with not actually working when
passed a varying, this wouldn't work if you did dFd[xy]() on a temporary.
Instead, just calculate the derivative using the neighbors in the subspan.
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We'll use this for debug/sanity checking.
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This branch introduces new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment
program inputs for GLSL gl_FrontFacing and gl_PointCoord. Before, these
attributes were packed with the FOG attribute. That made things
complicated elsewhere.
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Fixes cube mapping since the scalar changes.
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This is preparation for merging of brw_wm_glsl.c and
brw_wm_emit.c, and glsl.c doesn't swizzle channel results around.
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Bug #20821
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Previously, the FOGC attribute contained the fragment fog coord, front/back-
face flag and the gl_PointCoord.xy values. Now each of those things are
separate fragment program attributes. This simplifies quite a few things in
Mesa and gallium.
Need to test i965 driver and fix up point coord handling in the gallium/draw
module...
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Conflicts:
src/mesa/main/api_validate.c
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For the TXP instruction we check if the texcoord is really a 4-component
atttibute which requires the divide by W step. This check involved the
projtex_mask field. However, the projtex_mask field was being miscalculated
because of some confusion between vertex program outputs and fragment
program inputs.
1. Rework the size_masks calculation so we correctly set bits corresponding
to fragment program input attributes.
2. Rename projtex_mask to proj_attrib_mask since we're interested in more
than just texcoords (generic varying vars too).
3. Simply the indexing of the size_masks and proj_attrib_mask fields.
4. The tracker::active[] array was mis-dimensioned. Use MAX_PROGRAM_TEMPS
instead of a magic number.
5. Update comments, add new assertions.
With these changes the Lightsmark demo/benchmark renders correctly, until
we eventually hit a GPU lockup...
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...rather than with linear interpolation. Modern hardware should use
perspective-corrected interpolation for colors (as for texcoords).
glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get
linear interpolation if mode = GL_FASTEST.
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There's really no need for two negation fields. This came from the
GL_NV_fragment_program extension. The new, unified Negate bitfield applies
after the absolute value step.
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This also cuts instructions by just using the existing bit in the payload
rather than computing it from the determinant in the SF unit and passing it
as a varying down to the WM. Something still goes wrong with getting the
backface color right, but a simpler shader appears to get the right result.
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Previously, we would sample (f,glFrontFacing,undef,undef) instead of the
(f,0,0,1) that fragment.fogcoord is supposed to return. Due to
glFrontFacing's presence in FOGC.y, we'll still give bad results there when
glFrontFacing is used.
Bug #19122, piglit testcase fp-fog.
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Plus fix up a debug printf.
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s/FRAG_RESULT_DEPR/FRAG_RESULT_DEPTH/
s/FRAG_RESULT_COLR/FRAG_RESULT/COLOR/
Remove FRAG_RESULT_COLH (NV half-precision) output since we never used it.
Next, we might merge the COLOR and DATA outputs (COLOR0, COLOR1, etc).
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Be a little more specific about what these are.
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The i965 driver needs an extra instruction field for color output information.
It was using the Sampler field for this. Use the Aux field instead. This
will probaby be revisited at some point...
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GLSL shadow() sampler calls are properly propogated down to the driver now.
The glean glsl1 shadow() tests work (except for the alpha channel).
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Previously, the prog_instruction::Data field was used to map original Mesa
instructions to brw instructions in order to resolve subroutine calls. This
was a rather tangled mess. Plus it's an obstacle to implementing dynamic
allocation/growing of the instruction buffer (it's still a fixed size).
Mesa's GLSL compiler emits a label for each subroutine and CAL instruction.
Now we use those labels to patch the subroutine calls after code generation
has been done. We just keep a list of all CAL instructions that needs patching
and a list of all subroutine labels. It's a simple matter to resolve them.
This also consolidates some redundant post-emit code between brw_vs_emit.c and
brw_wm_glsl.c and removes some loops that cleared the prog_instruction::Data
fields at the end.
Plus, a bunch of new comments.
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Just to reinforce the understanding that an extended swizzle with 0 and 1
terms is possible there.
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If the texture swizzle is not XYZW (no-op) add an extra MOV instruction
after the TEX instruction to rearrange the components.
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Just call _mesa_append_fog_code() if the fragment program's FogOption is
not GL_NONE.
This allows us to remove some unnecessary i965 fog code.
Note, the arbfplight.c demo can be used to test this (see DO_FRAGMENT_FOG).
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If gl_FragData[0] is written but not gl_FragCOlor, use the former.
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This is fallout from the ffvertex_prog.c work. It doesn't call
ProgramStringNotify, so we don't set param_state, so we wouldn't track when
VP parameters changed, and constants wouldn't get uploaded. Instead, remove
param_state entirely and just use the real value that we want to be tracking.
Fixes rendering in openarena since BRW_NEW_BATCH got disentangled from
BRW_NEW_INDICES.
Bug #18822.
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Makefile.template
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