Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-29 | i965: new integrated graphics chipset support | Xiang, Haihao | |
2007-12-14 | [intel] warnings cleanup | Eric Anholt | |
2007-11-30 | i965: if source depth to render target is set, | Xiang, Haihao | |
it should be handled in fb_write. | |||
2007-10-09 | fix for prev commit | Zou Nan hai | |
2007-10-09 | INT support | Zou Nan hai | |
2007-10-09 | shadow sampler fix. | Zou Nan hai | |
1. spec requite result (0, 0, 0, 1) instead of (0, 0, 0, 0) 2. support shadow sampler in simd8 | |||
2007-09-30 | fragment shader function call fix, gl_FragCoord fix | Zou Nan hai | |
2007-09-29 | support continue, fix conditional | Zou Nan hai | |
2007-09-28 | fix | Zou Nan hai | |
2007-09-28 | support nested function call in pixel shader | Zou Nan hai | |
2007-09-27 | handle INT op, still require high level handle of integer to be correct | Zou Nan hai | |
2007-09-18 | fix double free in 965-glsl branch | Zou Nan hai | |
2007-07-24 | DDX DDY support, not very accurate | Zou Nan hai | |
2007-07-17 | Fix SOP in fragment shader, brick is ok now. | Zou Nan hai | |
2007-07-05 | support "discard"; | Zou Nan hai | |
2007-06-21 | support branch and loop in pixel shader | Zou Nan hai | |
most of the sample working with some small modification |