Age | Commit message (Expand) | Author |
2009-02-13 | i965: rewrite the code for handling shader subroutine calls | Brian Paul |
2009-02-13 | i965: updated comments | Brian Paul |
2009-02-13 | i965: more reformatting/clean-up | Brian Paul |
2009-02-13 | i965: s/__inline/INLINE/ | Brian Paul |
2009-02-13 | i965: formatting and indentation fixes | Brian Paul |
2009-01-14 | i965: comment for emit_kil() | Brian Paul |
2009-01-14 | i965: fix indentation | Brian Paul |
2009-01-07 | i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. | Eric Anholt |
2009-01-05 | i965: implement OPCODE_TRUNC (round toward zero) on vertex path. | Brian Paul |
2008-12-13 | i965: Finish OPCODE_NOISEn instructions. | Gary Wong |
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul |
2008-11-05 | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong |
2008-10-31 | i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions. | Gary Wong |
2008-10-28 | i965: Allocate temporaries contiguously with other regs in fragment shaders. | Gary Wong |
2008-09-18 | mesa: added "main/" prefix to includes, remove some -I paths from Makefile.te... | Brian Paul |
2008-08-29 | i965: Push/pop instruction state. partial fix for #16882 | Xiang, Haihao |
2008-08-05 | i965: Use program->SamplerUnits[] to get the appropriate texture unit. | Xiang, Haihao |
2008-06-10 | i965: apply commit 6c1a98e97affb2163e776551eb3a9e669ff99bbf to glsl | Xiang, Haihao |
2008-03-17 | [i965] fix wpos height 1 pixel higher | Zou Nan hai |
2008-03-13 | [i965] multiple rendering target support | Zou Nan hai |
2008-02-28 | [965] Bug #9151: make fragment.position return window coords not screen coords. | Eric Anholt |
2008-01-29 | i965: new integrated graphics chipset support | Xiang, Haihao |
2007-12-14 | [intel] warnings cleanup | Eric Anholt |
2007-11-30 | i965: if source depth to render target is set, | Xiang, Haihao |
2007-10-09 | fix for prev commit | Zou Nan hai |
2007-10-09 | INT support | Zou Nan hai |
2007-10-09 | shadow sampler fix. | Zou Nan hai |
2007-09-30 | fragment shader function call fix, gl_FragCoord fix | Zou Nan hai |
2007-09-29 | support continue, fix conditional | Zou Nan hai |
2007-09-28 | fix | Zou Nan hai |
2007-09-28 | support nested function call in pixel shader | Zou Nan hai |
2007-09-27 | handle INT op, still require high level handle of integer to be correct | Zou Nan hai |
2007-09-18 | fix double free in 965-glsl branch | Zou Nan hai |
2007-07-24 | DDX DDY support, not very accurate | Zou Nan hai |
2007-07-17 | Fix SOP in fragment shader, brick is ok now. | Zou Nan hai |
2007-07-05 | support "discard"; | Zou Nan hai |
2007-06-21 | support branch and loop in pixel shader | Zou Nan hai |