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path: root/src/mesa/drivers/dri/i965/brw_wm_glsl.c
AgeCommit message (Collapse)Author
2007-11-30i965: if source depth to render target is set,Xiang, Haihao
it should be handled in fb_write.
2007-10-09 fix for prev commitZou Nan hai
2007-10-09 INT supportZou Nan hai
2007-10-09 shadow sampler fix.Zou Nan hai
1. spec requite result (0, 0, 0, 1) instead of (0, 0, 0, 0) 2. support shadow sampler in simd8
2007-09-30 fragment shader function call fix, gl_FragCoord fixZou Nan hai
2007-09-29 support continue, fix conditionalZou Nan hai
2007-09-28 fixZou Nan hai
2007-09-28support nested function call in pixel shaderZou Nan hai
2007-09-27 handle INT op, still require high level handle of integer to be correctZou Nan hai
2007-09-18fix double free in 965-glsl branchZou Nan hai
2007-07-24 DDX DDY support, not very accurateZou Nan hai
2007-07-17 Fix SOP in fragment shader, brick is ok now.Zou Nan hai
2007-07-05 support "discard";Zou Nan hai
2007-06-21 support branch and loop in pixel shaderZou Nan hai
most of the sample working with some small modification