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path: root/src/mesa/drivers/dri/i965/brw_wm_glsl.c
AgeCommit message (Expand)Author
2008-08-05i965: Use program->SamplerUnits[] to get the appropriate texture unit.Xiang, Haihao
2008-06-10i965: apply commit 6c1a98e97affb2163e776551eb3a9e669ff99bbf to glslXiang, Haihao
2008-03-17 [i965] fix wpos height 1 pixel higherZou Nan hai
2008-03-13 [i965] multiple rendering target supportZou Nan hai
2008-02-28[965] Bug #9151: make fragment.position return window coords not screen coords.Eric Anholt
2008-01-29i965: new integrated graphics chipset supportXiang, Haihao
2007-12-14[intel] warnings cleanupEric Anholt
2007-11-30i965: if source depth to render target is set,Xiang, Haihao
2007-10-09 fix for prev commitZou Nan hai
2007-10-09 INT supportZou Nan hai
2007-10-09 shadow sampler fix.Zou Nan hai
2007-09-30 fragment shader function call fix, gl_FragCoord fixZou Nan hai
2007-09-29 support continue, fix conditionalZou Nan hai
2007-09-28 fixZou Nan hai
2007-09-28support nested function call in pixel shaderZou Nan hai
2007-09-27 handle INT op, still require high level handle of integer to be correctZou Nan hai
2007-09-18fix double free in 965-glsl branchZou Nan hai
2007-07-24 DDX DDY support, not very accurateZou Nan hai
2007-07-17 Fix SOP in fragment shader, brick is ok now.Zou Nan hai
2007-07-05 support "discard";Zou Nan hai
2007-06-21 support branch and loop in pixel shaderZou Nan hai