Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul | |
Trunc is a more accurate description; there's no type conversion involved. | |||
2008-11-05 | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders. | Gary Wong | |
OPCODE_NOISE4 coming later. | |||
2008-10-31 | i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions. | Gary Wong | |
(Only in fragment shaders, so far. Support for NOISE3 and NOISE4 to come.) | |||
2008-10-28 | i965: Allocate temporaries contiguously with other regs in fragment shaders. | Gary Wong | |
This is required for threads to be spawned with correctly sized GRF register blocks. | |||
2008-09-18 | mesa: added "main/" prefix to includes, remove some -I paths from ↵ | Brian Paul | |
Makefile.template | |||
2008-08-29 | i965: Push/pop instruction state. partial fix for #16882 | Xiang, Haihao | |
2008-08-05 | i965: Use program->SamplerUnits[] to get the appropriate texture unit. | Xiang, Haihao | |
inst->TexSrcUnit is used as an index into program->SamplerUnits[] since the commit ade508312c701ce89d3c2cd717994dbbabb4f207, and program->SamplerUnits is a sampler-to-texture-unit mapping. | |||
2008-06-10 | i965: apply commit 6c1a98e97affb2163e776551eb3a9e669ff99bbf to glsl | Xiang, Haihao | |
2008-03-17 | [i965] fix wpos height 1 pixel higher | Zou Nan hai | |
2008-03-13 | [i965] multiple rendering target support | Zou Nan hai | |
2008-02-28 | [965] Bug #9151: make fragment.position return window coords not screen coords. | Eric Anholt | |
2008-01-29 | i965: new integrated graphics chipset support | Xiang, Haihao | |
2007-12-14 | [intel] warnings cleanup | Eric Anholt | |
2007-11-30 | i965: if source depth to render target is set, | Xiang, Haihao | |
it should be handled in fb_write. | |||
2007-10-09 | fix for prev commit | Zou Nan hai | |
2007-10-09 | INT support | Zou Nan hai | |
2007-10-09 | shadow sampler fix. | Zou Nan hai | |
1. spec requite result (0, 0, 0, 1) instead of (0, 0, 0, 0) 2. support shadow sampler in simd8 | |||
2007-09-30 | fragment shader function call fix, gl_FragCoord fix | Zou Nan hai | |
2007-09-29 | support continue, fix conditional | Zou Nan hai | |
2007-09-28 | fix | Zou Nan hai | |
2007-09-28 | support nested function call in pixel shader | Zou Nan hai | |
2007-09-27 | handle INT op, still require high level handle of integer to be correct | Zou Nan hai | |
2007-09-18 | fix double free in 965-glsl branch | Zou Nan hai | |
2007-07-24 | DDX DDY support, not very accurate | Zou Nan hai | |
2007-07-17 | Fix SOP in fragment shader, brick is ok now. | Zou Nan hai | |
2007-07-05 | support "discard"; | Zou Nan hai | |
2007-06-21 | support branch and loop in pixel shader | Zou Nan hai | |
most of the sample working with some small modification |