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path: root/src/mesa/drivers/dri/i965/gen6_wm_state.c
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2011-01-06i965: Rename various gen6 #defines to match the documentation.Kenneth Graunke
This should make it easier to cross-reference the code and hardware documentation, as well as clear up any confusion on whether constants like CMD_3D_WM_STATE mean WM_STATE (pre-gen6) or 3DSTATE_WM (gen6+). This does not rename any pre-gen6 defines.
2010-12-16i965: Set the alternative floating point mode on gen6 VS and WM.Eric Anholt
This matches how we did the math instructions pre-gen6, though it applies to non-math as well. Fixes vp1-LIT test 2 (degenerate case: 0 ^ 0 -> 1)
2010-12-07i965: Add disabled debug code for dumping out the WM constant payload.Eric Anholt
This can significantly ease thinking about the asm.
2010-12-07i965: upload WM state for _NEW_POLYGON on sandybridgeZhenyu Wang
Be sure polygon stipple mode is updated. This fixes 'gamma' demo.
2010-12-06i965: Nuke brw_wm_glsl.c.Eric Anholt
It was only used for gen6 fragment programs (not GLSL shaders) at this point, and it was clearly unsuited to the task -- missing opcodes, corrupted texturing, and assertion failures hit various applications of all sorts. It was easier to patch up the non-glsl for remaining gen6 changes than to make brw_wm_glsl.c complete. Bug #30530
2010-12-06i965: Align gen6 push constant size to dispatch width.Eric Anholt
The FS backend is fine with register level granularity. But for the brw_wm_emit.c backend, it expects pairs of regs to be used for the constants, because the whole world is pairs of regs. If an odd number got used, we went looking for interpolation in the wrong place.
2010-12-04i965: Update gen6 WM state on compiled program change, not just FP change.Eric Anholt
2010-11-02i965: refresh wm push constant also for BRW_NEW_FRAMENT_PROGRAM on gen6Zhenyu Wang
Fix compiz crash. https://bugs.freedesktop.org/show_bug.cgi?id=31124
2010-10-27i965: Make FS uniforms be the actual type of the uniform at upload time.Eric Anholt
This fixes some insanity that would otherwise be required for GLSL 1.30 bit ops or gen6 integer uniform operations in general, at the cost of upload-time pain. Given that we only have that pain because mesa's mangling our integer uniforms to be floats, this something that should be fixed outside of the shader codegen.
2010-10-26i965: Fix typo in comment about state flags.Eric Anholt
2010-10-22i965: Add support for pull constants to the new FS backend.Eric Anholt
Fixes glsl-fs-uniform-array-5, but not 6 which fails in ir_to_mesa.
2010-10-19i965: Disable thread dispatch when the FS doesn't do any work.Eric Anholt
This should reduce the cost of generating shadow maps, for example. No performance difference measured in nexuiz, though it does trigger this path.
2010-10-19i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.Eric Anholt
These were for debugging in bringup. Now that relatively complicated apps are working, they haven't helped debug anything in quite a while.
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-08i965: Fix gen6 WM push constants updates.Eric Anholt
We would compute a new buffer, but never point the hardware at the new buffer. This partially fixes glsl-routing, as now it get the updated uniform for which attribute to draw.
2010-09-28i965: Set up inputs to the fragment shader according to FP InputsRead.Eric Anholt
Sending down data that doesn't get read doesn't make any sense, and would make handling things like gl_FrontFacing and gl_PointCoord harder.
2010-09-28i965: Add support for attribute interpolation on Sandybridge.Eric Anholt
Things are simpler these days thanks to barycentric interpolation parameters being handed in in the payload.
2010-08-22i965: Fix up WM push constant setup on gen6.Eric Anholt
Fixes glsl-algebraic-add-add-1.
2010-06-23Merge branch 'shader-file-reorg'Brian Paul
1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
2010-06-12i965: Set the correct WM GRF start reg on gen6.Zhenyu Wang
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-03-04intel: Remove non-kernel-exec-fencing support.Eric Anholt
Shaves 60k off the driver from removing the broken spans code. This means we now require 2.6.29, which seems fair given that it's a year old and we've removed support for non-KMS already in the last release of 2D.
2010-02-25i965: Remove unnecessary headers.Vinson Lee
2010-02-25i965: Emit SNB FF unit state after the unit's push constants.Eric Anholt
There's a BUN for the WM unit that says WM_STATE must immediately follow PS_CONSTANTS, which this addresses. Presumably other units are roughly the same, too.
2010-02-25i965: Untested Sandybridge WM packets.Eric Anholt