Age | Commit message (Collapse) | Author |
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In the process, fix some alignment issues:
- Scratch space allocation was aligned into units of 1KB, while the allocation
wanted units of bytes, so we never allocated enough space for scratch.
- GRF register count was programmed as ALIGN(val - 1, 16) / 16 instead of
ALIGN(val, 16) / 16 - 1, which overcounted for val != 16n+1.
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This reverts commit b2f1aa2389473ed09170713301b042661d70a48e.
Somehow I ended up with my branch's save-this-while-I-work-on-master commit
actually on master.
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which make small textures(4x4,2x2,1x1) work well.
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rendering operations to take place after evicting all resident
buffers.
Cope better with memory allocation failures throughout the driver and
improve tracking of failures.
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This driver comes from Tungsten Graphics, with a few further modifications by
Intel.
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