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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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i965
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Author
2009-09-11
i965: Move OPCODE_DDX/DDY to brw_wm_emit.c and make it actually work.
Eric Anholt
2009-09-10
i965: Enable loops in the VS.
Eric Anholt
2009-09-09
i965: Fix relocation delta for WM surfaces.
Eric Anholt
2009-09-09
Merge branch 'mesa_7_6_branch'
Brian Paul
2009-09-09
Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
Brian Paul
2009-09-08
intel: Add support for ARB_draw_elements_base_vertex.
Eric Anholt
2009-09-08
i965: Add support for ARB_depth_clamp.
Eric Anholt
2009-09-08
i965: Respect spec requirement for pixel shader computed depth with no zbuffer.
Eric Anholt
2009-09-08
i965: Set NULL WM surfaces as tiled according to requirement by specs.
Eric Anholt
2009-09-08
i965: Use the renderbuffer surface size instead of region size for WM surfaces.
Eric Anholt
2009-09-08
i965: #include clean-ups
Brian Paul
2009-09-08
i965: use _mesa_is_bufferobj()
Brian Paul
2009-09-08
i965: fix incorrect test for vertex position attribute
Brian Paul
2009-09-04
intel: Also get the DRI2 front buffer when doing front buffer reading.
Eric Anholt
2009-09-04
intel: Update Mesa state before span setup in glReadPixels.
Eric Anholt
2009-09-04
i965: Don't set the complete field when there is more VUE yet to come.
Eric Anholt
2009-09-04
i965: Add support for 2 threads in the GS.
Eric Anholt
2009-09-04
i965: Add support for KIL_NV in brw_wm_emit.c
Eric Anholt
2009-09-04
i965: Add missing state dependency of sf_unit on _NEW_BUFFERS.
Eric Anholt
2009-09-04
intel: Align cubemap texture height to its padding requirements.
Eric Anholt
2009-09-04
i965: Fix source depth reg setting for FSes reading and writing to depth.
Eric Anholt
2009-09-04
i965: Respect CondSwizzle in OPCODE_IF.
Eric Anholt
2009-09-04
i965: asst clean-ups, etc in brw_vs_emit()
Brian Paul
2009-09-04
i965: Emit conditional code updates as required for GLSL VS if statements.
Eric Anholt
2009-09-04
i965: Spell "conditional" correctly.
Eric Anholt
2009-09-04
i965: Fix RECT shadow sampling by not losing the other texcoords.
Eric Anholt
2009-09-04
i965: Assert that the offset in the VBO is below the VBO size.
Eric Anholt
2009-09-04
i965: Even if no VS inputs are set, still load some amount of URB as required.
Eric Anholt
2009-09-04
i965: Make sure the VS URB size is big enough to fit a VF VUE.
Eric Anholt
2009-09-04
i965: Don't emit bad packets when no VBs are referenced.
Eric Anholt
2009-09-04
i965: Calculate enabled[] and nr_enabled once and re-use the values.
Eric Anholt
2009-09-04
i965: Set the max index buffer address correctly according to the docs.
Eric Anholt
2009-09-04
i965: rename var: s/tmp/vs_inputs/
Brian Paul
2009-09-03
intel: Add support for ARB_sync.
Eric Anholt
2009-09-02
Revert "i965: Use VBOs in the VBO module on 965, now that we have ARB_map_buf...
Eric Anholt
2009-09-02
i965: CS FENCE in URB_FENCE is 11-bits wide
Xiang, Haihao
2009-09-02
i965: validate sf state
Xiang, Haihao
2009-08-29
i965: Fix segfault with ARB_oq CheckQuery when results are already fetched.
Eric Anholt
2009-08-29
i965: Support PROGRAM_ENV_PARAMs in brw_vs_emit.c
Eric Anholt
2009-08-28
i965: Use VBOs in the VBO module on 965, now that we have ARB_map_buffer_range.
Eric Anholt
2009-08-28
i965: Implement ARB_oq CheckQuery in the intended way.
Eric Anholt
2009-08-26
i965: Increase assmebly shader program parameter limits
Ian Romanick
2009-08-26
ARB prog: Change handling of program parameter limits
Ian Romanick
2009-08-26
i965: init the tex_units_used field
Brian Paul
2009-08-26
i965: fix incorrect tex unit in emit_tex() and emit_txb()
Brian Paul
2009-08-26
i965: clean-up tex target switches
Brian Paul
2009-08-26
i965: added texture unit sanity check
Brian Paul
2009-08-26
i965: keep track of which texture units the fragment shader accesses
Brian Paul
2009-08-26
i965: clean up texture target switches
Brian Paul
2009-08-25
i965: add some texture unit/target assertions
Brian Paul
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