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path: root/src/mesa/drivers/dri/i965
AgeCommit message (Expand)Author
2009-09-11i965: Move OPCODE_DDX/DDY to brw_wm_emit.c and make it actually work.Eric Anholt
2009-09-10i965: Enable loops in the VS.Eric Anholt
2009-09-09i965: Fix relocation delta for WM surfaces.Eric Anholt
2009-09-09Merge branch 'mesa_7_6_branch'Brian Paul
2009-09-09Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul
2009-09-08intel: Add support for ARB_draw_elements_base_vertex.Eric Anholt
2009-09-08i965: Add support for ARB_depth_clamp.Eric Anholt
2009-09-08i965: Respect spec requirement for pixel shader computed depth with no zbuffer.Eric Anholt
2009-09-08i965: Set NULL WM surfaces as tiled according to requirement by specs.Eric Anholt
2009-09-08i965: Use the renderbuffer surface size instead of region size for WM surfaces.Eric Anholt
2009-09-08i965: #include clean-upsBrian Paul
2009-09-08i965: use _mesa_is_bufferobj()Brian Paul
2009-09-08i965: fix incorrect test for vertex position attributeBrian Paul
2009-09-04intel: Also get the DRI2 front buffer when doing front buffer reading.Eric Anholt
2009-09-04intel: Update Mesa state before span setup in glReadPixels.Eric Anholt
2009-09-04i965: Don't set the complete field when there is more VUE yet to come.Eric Anholt
2009-09-04i965: Add support for 2 threads in the GS.Eric Anholt
2009-09-04i965: Add support for KIL_NV in brw_wm_emit.cEric Anholt
2009-09-04i965: Add missing state dependency of sf_unit on _NEW_BUFFERS.Eric Anholt
2009-09-04intel: Align cubemap texture height to its padding requirements.Eric Anholt
2009-09-04i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt
2009-09-04i965: Respect CondSwizzle in OPCODE_IF.Eric Anholt
2009-09-04i965: asst clean-ups, etc in brw_vs_emit()Brian Paul
2009-09-04i965: Emit conditional code updates as required for GLSL VS if statements.Eric Anholt
2009-09-04i965: Spell "conditional" correctly.Eric Anholt
2009-09-04i965: Fix RECT shadow sampling by not losing the other texcoords.Eric Anholt
2009-09-04i965: Assert that the offset in the VBO is below the VBO size.Eric Anholt
2009-09-04i965: Even if no VS inputs are set, still load some amount of URB as required.Eric Anholt
2009-09-04i965: Make sure the VS URB size is big enough to fit a VF VUE.Eric Anholt
2009-09-04i965: Don't emit bad packets when no VBs are referenced.Eric Anholt
2009-09-04i965: Calculate enabled[] and nr_enabled once and re-use the values.Eric Anholt
2009-09-04i965: Set the max index buffer address correctly according to the docs.Eric Anholt
2009-09-04i965: rename var: s/tmp/vs_inputs/Brian Paul
2009-09-03intel: Add support for ARB_sync.Eric Anholt
2009-09-02Revert "i965: Use VBOs in the VBO module on 965, now that we have ARB_map_buf...Eric Anholt
2009-09-02i965: CS FENCE in URB_FENCE is 11-bits wideXiang, Haihao
2009-09-02i965: validate sf stateXiang, Haihao
2009-08-29i965: Fix segfault with ARB_oq CheckQuery when results are already fetched.Eric Anholt
2009-08-29i965: Support PROGRAM_ENV_PARAMs in brw_vs_emit.cEric Anholt
2009-08-28i965: Use VBOs in the VBO module on 965, now that we have ARB_map_buffer_range.Eric Anholt
2009-08-28i965: Implement ARB_oq CheckQuery in the intended way.Eric Anholt
2009-08-26i965: Increase assmebly shader program parameter limitsIan Romanick
2009-08-26ARB prog: Change handling of program parameter limitsIan Romanick
2009-08-26i965: init the tex_units_used fieldBrian Paul
2009-08-26i965: fix incorrect tex unit in emit_tex() and emit_txb()Brian Paul
2009-08-26i965: clean-up tex target switchesBrian Paul
2009-08-26i965: added texture unit sanity checkBrian Paul
2009-08-26i965: keep track of which texture units the fragment shader accessesBrian Paul
2009-08-26i965: clean up texture target switchesBrian Paul
2009-08-25i965: add some texture unit/target assertionsBrian Paul