Age | Commit message (Collapse) | Author |
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They're the same regardless of execution width for 8, 4x2, and 16.
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This is a 2.9% (+/-.3%) performance win for my GL demo, which hits MAD
sequences for matrix transforms.
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The cube map array index arg is always present.
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Instead of doing math based on the (broken for VBO && offset != 0)
input->count number, just use the BO size. Fixes assertion failure in ETQW.
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This didn't work for quad/quadstrips at all, and for all other primitive types
it only worked when they were unclipped.
Fix up the former in gs stage (could probably do without these changes and
instead set QuadsFollowProvokingVertexConvention to false), and the rest in
clip stage.
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Previously, we'd load linearly from ParameterValues[0] for the constants,
though ParameterValues[1] may not equal ParameterValues[0] + 4. Additionally,
the STATE_VAL type paramters didn't get updated.
Fixes piglit vp-constant-array-huge.vpfp and ET:QW object locations.
Bug #23226.
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Fixes piglit vp-sge-alias test, and the googleearth ground shader. \o/
Bug #22228
(cherry picked from commit 56ab92bad8f1d05bc22b8a8471d5aeb663f220de)
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Fixes piglit arl.vp.
(cherry picked from commit d52d78b4bcd6d4c0578f972c0b8ebac09e632196)
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For an app that's blowing out the state cache, like sauerbraten, the
memset of the giant arrays ended up taking 11% of the CPU even when only a
"few" of the entries got used. With this, the WM program compile drops back
down to 1% of CPU time.
Bug #24981 (bisected to BRW_WM_MAX_INSN increase).
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Fixes piglit vp-sge-alias test, and the googleearth ground shader. \o/
Bug #22228
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Fixes piglit arl.vp.
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No statistically significant performance difference at n=3 with either
openarena or my GL demo, but cutting program size seems like a good
thing to be doing for the hypothetical app that has a working set near
icache size.
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This should fix issues with antialiased lines in GLSL.
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The PINTERP code should be faster for brw_wm_glsl.c now since brw_wm_emit.c's
had been improved, and pixel_w should no longer stomp on a neighbor to dst.
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This drops support for get_src_reg_imm in these, but the prospect of getting
brw_wm_pass*.c onto our GLSL path is well worth some temporary pain.
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This matches brw_wm_emit.c, which we'll be using shortly. There's a
possible penalty here in that we'll allocate registers for unused channels,
since we aren't doing ref tracking like brw_wm_pass*.c does. However, my
measurements on GM965 don't show any for either OA or UT2004 with the GLSL
path forced.
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This keeps the individual state files from having to export their
structures for brw_state_cache initialization.
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This should do all the things that MI_FLUSH did, but it can be pipelined
so that further rendering isn't blocked on the flush completion unless
necessary.
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Before, if we just called glXMakeCurrent() and didn't render anything we'd
still trigger a flushFrontBuffer() call.
Now only set the intel->front_buffer_dirty field at state validation time
just before we draw something.
NOTE: additional calls to intel_check_front_buffer_rendering() might be
needed if I missed some rendering paths.
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Part of fixing bug #24355.
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Pass a gl_format to intel_create_renderbuffer() instead of GLenum.
Add cases for MESA_FORMAT_XRGB8888 textures and renderbuffers.
However, we don't yet create any renderbuffers or textures with that
format. It seems the default alpha value is zero instead of one.
Need to investigate that first.
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Shrinks size of key to 8 bytes from 12.
Note that progs/demos/spriteblast.c is still broken.
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GLushort is big enough for the swizzle and origin fields.
The key could probably be made smaller still by re-ordering things.
I'll hold off on that until after the outputswritten64 branch is merged.
The key will get a little larger again with the GLbitfield64 fields.
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If the fragment shader doesn't use FRAG_ATTRIB_WPOS (gl_FragCoord) we
don't need to worry about the window size and origin in
brw_wm_populate_key().
This avoids re-generating the i965 shader code when a window is resized.
Issue spotted by Keith Whitwell.
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i965 might support more than 4 color draw buffers. But if not, this protects
from breakage if the Mesa limit is raised.
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Put the state that we care about in the hash key.
Issue spotted by Keith Whitwell.
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This makes things a bit easier to remember/understand.
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This gets us expected behavior for clamping between mipmap levels, and
avoids relayout of textures for doing clamping.
Fixes piglit lodclamp-between.
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If a backwards glDepthRange was supplied (as with the old Quake no-z-clearing
hack), the hardware would have always clamped because we weren't clamping to
the min of near/far and the max of near/far. Also, we shouldn't be clamping
to near/far at all when not in depth clamp mode (this usually didn't matter
since near/far are usually the same as the 0.0, 1.0 clamping you do for
fixed-point depth).
This should fix funny depth issues in PlaneShift, and fixes piglit
depth-clamp-range
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Conflicts:
src/mesa/drivers/dri/radeon/radeon_fbo.c
src/mesa/drivers/dri/s3v/s3v_tex.c
src/mesa/drivers/dri/s3v/s3v_xmesa.c
src/mesa/drivers/dri/trident/trident_context.c
src/mesa/main/debug.c
src/mesa/main/mipmap.c
src/mesa/main/texformat.c
src/mesa/main/texgetimage.c
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This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c.
It turns out the i965 driver uses the intel->Fallback field as a boolean,
not as a bitmask. The intelFallback() function is a no-op in the i965
driver. It would have been nice if there were some comments about this.
I'll fix that next...
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This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c.
It turns out the i965 driver uses the intel->Fallback field as a boolean,
not as a bitmask. The intelFallback() function is a no-op in the i965
driver. It would have been nice if there were some comments about this.
I'll fix that next...
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Conflicts:
src/mesa/drivers/dri/intel/intel_fbo.c
src/mesa/drivers/dri/intel/intel_mipmap_tree.c
src/mesa/drivers/dri/intel/intel_mipmap_tree.h
src/mesa/drivers/dri/intel/intel_tex_copy.c
src/mesa/drivers/dri/intel/intel_tex_image.c
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