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path: root/src/mesa/drivers/dri/i965
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2009-02-20i965: use the new prog_instruction::TexShadow fieldBrian Paul
GLSL shadow() sampler calls are properly propogated down to the driver now. The glean glsl1 shadow() tests work (except for the alpha channel).
2009-02-20i965: check depth_mode in translate_tex_format() for MESA_FORMAT_S8_Z24Brian Paul
Note that I24X8 vs. A24X8 vs. L24X8 doesn't seem to make any difference for texture/shadow compare, however.
2009-02-20i965: separate emit_op() and emit_tex_op() functionsBrian Paul
2009-02-20i965: update comment, use const qualifierBrian Paul
2009-02-20i965: var renaming, clean-upBrian Paul
2009-02-20i965: added commentBrian Paul
2009-02-20i965: additional debug outputBrian Paul
2009-02-17i965: Fix fallback on stencil drawing to fbo when the visual lacks stencil.Eric Anholt
Noticed this with the fbotexture demo.
2009-02-17intel: Clean up several 965 memory leaks on context destroy.Eric Anholt
2009-02-16i965: tell GLSL compiler to emit code using condition codesBrian Paul
The default for EmitCondCodes got flipped when gallium-0.2 was merged. This fixes GLSL if/else/endif regressions. Drivers that use GLSL should always explicitly set the flag to be safe.
2009-02-13i965: rewrite the code for handling shader subroutine callsBrian Paul
Previously, the prog_instruction::Data field was used to map original Mesa instructions to brw instructions in order to resolve subroutine calls. This was a rather tangled mess. Plus it's an obstacle to implementing dynamic allocation/growing of the instruction buffer (it's still a fixed size). Mesa's GLSL compiler emits a label for each subroutine and CAL instruction. Now we use those labels to patch the subroutine calls after code generation has been done. We just keep a list of all CAL instructions that needs patching and a list of all subroutine labels. It's a simple matter to resolve them. This also consolidates some redundant post-emit code between brw_vs_emit.c and brw_wm_glsl.c and removes some loops that cleared the prog_instruction::Data fields at the end. Plus, a bunch of new comments.
2009-02-13i965: add missing break for OPCODE_RET caseBrian Paul
This doesn't effect correctness, but we were emitting an extraneous ADD.
2009-02-13i965: the return value of translate_insn() is never used. Make it void.Brian Paul
2009-02-13i965: minor clean-upsBrian Paul
2009-02-13i965: code clean-ups, comments, and minor refactoringBrian Paul
2009-02-13i965: updated commentsBrian Paul
2009-02-13i965: more reformatting/clean-upBrian Paul
2009-02-13i965: s/__inline/INLINE/Brian Paul
2009-02-13i965: formatting and indentation fixesBrian Paul
2009-02-13i965: fix inconsistant indentation in brw_wm.cBrian Paul
2009-02-02i965: Remove brw->attribs now that we can just always look in the GLcontext.Eric Anholt
2009-02-02i965: Delete old metaops code now that there are no remaining consumers.Eric Anholt
2009-01-30i965: bump texture limit to 4kx4kKeith Packard
Rendering and textures are limited to 8kx8k, but mesa limits things to 4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe though, and makes compiz work on bigger screens. Signed-off-by: Keith Packard <keithp@keithp.com>
2009-01-30i965: formatting, comments, whitespace clean-upsBrian Paul
2009-01-30Remove stale symlinks to intel/intel_depthstencil.cIan Romanick
2009-01-29i965: use bitfields in brw_sf_unit_key structBrian Paul
2009-01-29i965: fix render to FBO/texture orientation bugsBrian Paul
Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering.
2009-01-28i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZBrian Paul
Just to reinforce the understanding that an extended swizzle with 0 and 1 terms is possible there.
2009-01-28i965: implement GL_EXT_texture_swizzleBrian Paul
If the texture swizzle is not XYZW (no-op) add an extra MOV instruction after the TEX instruction to rearrange the components.
2009-01-28i965: minor clean-up, comments, etc.Brian Paul
2009-01-28Merge commit 'origin/master' into texture_swizzleBrian Paul
2009-01-28i965: fix bug in pass0_precalc_mov()Brian Paul
Previously, "in-place" swizzles such as: MOV t, t.xxyx; were handled incorrectly. Fixed by splitting the one loop into two loops so we get all the refs before assigning them (to avoid potential clobbering).
2009-01-28i965: minor comment additions/editsBrian Paul
2009-01-28i965: minor improvements in brw_wm_populate_key()Brian Paul
2009-01-28i965: remove pad fieldBrian Paul
2009-01-28i965: widen per-texture bitfields for 16 texture image unitsBrian Paul
2009-01-28i965: minor commentsBrian Paul
2009-01-26intel: replace i915/intel_state.c and i965/intel_state.c with shared fileBrian Paul
2009-01-26intel: whitespace changesBrian Paul
2009-01-26intel: move some driver functions aroundBrian Paul
A step toward consolidating i915/intel_state.c and i965/intel_state.c
2009-01-26intel: asst. casts to silence warningsBrian Paul
2009-01-26intel: move intelInitExtensions() and related code into new intel_extensions.cBrian Paul
2009-01-26intel: move glClear-related code into new intel_clear.c fileBrian Paul
2009-01-26intel: Move swap-related functions from intel_buffers.c to new ↵Brian Paul
intel_swapbuffers.c
2009-01-26i965: scissor rect was inverted when rendering to textureBrian Paul
2009-01-23i965: init array->Format fields (see bug 19708)Brian Paul
2009-01-23Merge branch 'vertex_array_bgra'Brian Paul
2009-01-23i965: enable GL_EXT_vertex_array_bgraBrian Paul
Simply a matter of choosing the right surface/vertex format for GLubyte/GL_BGRA arrays.
2009-01-23Track two sets of back-face stencil stateIan Romanick
Track separate back-face stencil state for OpenGL 2.0 / GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all three to be enabled in a driver. One set of state is set via the 2.0 or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is disabled. The other is set by StencilFunc and StencilOp when the active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has more details. http://opengl.org/registry/specs/EXT/stencil_two_side.txt
2009-01-22i965: whitespace changes and reformattingBrian Paul