Age | Commit message (Collapse) | Author |
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Bug #32207. Fixes ARB_texture_rg/fbo-clear-formats (see my
fbo-clear-formats piglit branch currently)
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The only mismatch between the two is that we have to clear the
destination's alpha to 1.0. Fixes WOW performance on my Ironlake,
from a few frames a second to almost playable.
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Also fixup code comment to reflect that the GPU requires DWORD
alignment, but in this case does not actually pass the value "in
DWORDs" as I previously stated.
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The width of the 2D blits used to copy the data is defined as a 16-bit
signed integer, but the pitch must be DWORD aligned. Limit to an integral
number of DWORDs, (1 << 15 - 4) rather than (1 << 15 -1).
Fixes corruption to data uploaded with glBufferSubData.
Signed-off-by: Peter Clifton <pcjc2@cam.ac.uk>
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The slightly less mechanical change of converting the emit_reloc calls
will follow.
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Make sure we have up to date buffers before we start looking at
the tiling bits to determine how to clear.
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Fixes #27213.
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The primary consumer of this (miptree relayout) already has this code
for handling failure, and the other paths want to know if failure
actually occurs and do something appropriate, which may not include
memcpy.
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We don't have any fallback code here, and we want to avoid this path
if failure would happen, so just assert.
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Shaves 60k off the driver from removing the broken spans code. This
means we now require 2.6.29, which seems fair given that it's a year
old and we've removed support for non-KMS already in the last release
of 2D.
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This improves tiled texture performance of OA on my 945 from 25.3fps
to 29.0fps, whereas untiled is 28.2fps, by avoiding stalls for fence
register changes.
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This uses a stamp mechanisms to mark the DRI drawable as invalid.
Instead of immediately updating the buffers we just bump the drawable
stamp and call out to DRI2GetBuffers "later".
"Later" used to be at LOCK_HARDWARE time, and this patch brings back
callouts at the points where we used to call LOCK_HARDWARE. A new function,
intel_prepare_render(), is called where we used to call LOCK_HARDWARE,
and if the buffers are invalid, we call out to DRI2GetBuffers there.
This lets us invalidate buffers only when notified instead of on
every glViewport() call. If the loader calls the DRI invalidate
entrypoint, we disable viewport triggered buffer invalidation.
Additionally, we can clean up the old viewport mechanism a bit,
since we can just invalidate the buffers and not worry about
reentrancy and whatnot.
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Fixes failure in cairo-gl firefox-planet-gnome.
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Bug #26290.
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Conflicts:
src/mesa/drivers/dri/intel/intel_screen.c
src/mesa/drivers/dri/intel/intel_swapbuffers.c
src/mesa/drivers/dri/r300/r300_emit.c
src/mesa/drivers/dri/r300/r300_ioctl.c
src/mesa/drivers/dri/r300/r300_tex.c
src/mesa/drivers/dri/r300/r300_texstate.c
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As part of the DRI driver interface rewrite I merged __DRIscreenPrivate
and __DRIscreen, and likewise for __DRIdrawablePrivate and
__DRIcontextPrivate. I left typedefs in place though, to avoid renaming
all the *Private use internal to the driver. That was probably a
mistake, and it turns out a one-line find+sed combo can do the mass
rename. Better late than never.
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Conflicts:
src/gallium/state_trackers/xorg/xorg_xv.c
src/mesa/drivers/dri/intel/intel_span.c
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Since the texformat branch merge, the value of intel_renderbuffer::texformat
is just a copy of gl_renderbuffer::Format.
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Pass a gl_format to intel_create_renderbuffer() instead of GLenum.
Add cases for MESA_FORMAT_XRGB8888 textures and renderbuffers.
However, we don't yet create any renderbuffers or textures with that
format. It seems the default alpha value is zero instead of one.
Need to investigate that first.
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Conflicts:
src/mesa/drivers/dri/radeon/radeon_fbo.c
src/mesa/drivers/dri/s3v/s3v_tex.c
src/mesa/drivers/dri/s3v/s3v_xmesa.c
src/mesa/drivers/dri/trident/trident_context.c
src/mesa/main/debug.c
src/mesa/main/mipmap.c
src/mesa/main/texformat.c
src/mesa/main/texgetimage.c
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Conflicts:
src/mesa/drivers/dri/intel/intel_fbo.c
src/mesa/drivers/dri/intel/intel_mipmap_tree.c
src/mesa/drivers/dri/intel/intel_mipmap_tree.h
src/mesa/drivers/dri/intel/intel_tex_copy.c
src/mesa/drivers/dri/intel/intel_tex_image.c
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By just using offsets, we confused the hardware's tiling calculations,
resulting in failures in miptree validation and blit clears.
Fixes piglit fbo-clearmipmap.
Bug #23552. (automatic mipmap generation)
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And remove other unneeded #includes while we're at it.
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Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum.
ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x.
gl_texture_format will go away next.
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Passes glean's bufferObject test, and should provide good performance in the
cases applications are expected to use.
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This is somewhat nasty, but we need to do Y-tiled depth for FBO support.
May help with corruption and hangs since enabling texture tiling, and
since switching depth textures to Y tiled.
Fixes piglit depthtex.c on 965.
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Also enable them all regardless of screen bpp, as 32 bpp what I've been
testing against, and haven't been able to detect any screen bpp-specific
troubles with them.
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use color format constants instead of magic numbers
remove handling of cpp 0 or 3 (neither is possible) in various places
don't misconfigure 8 bit surface blits as rgb565
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This was causing hangs in cairogears, as we would blit to the 8bpp target
(A8 texture) as 16bpp, and stomp over state objects.
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