Age | Commit message (Collapse) | Author |
|
|
|
Now that intel_flush() deosn't use the needs_mi_flush argument, we can
finally drop one of the two flush functions.
|
|
|
|
Rename old IGDNG to Ironlake, and set 'gen' number for
Ironlake as 5, so tracking the features with generation num
instead of special is_ironlake flag.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
|
|
All these pointers are in the __DRIcontext struct, which we point to.
|
|
I keep finding the desire to force this path to debug it instead of
cooking up goofy-looking testcases to do so.
|
|
Shaves 60k off the driver from removing the broken spans code. This
means we now require 2.6.29, which seems fair given that it's a year
old and we've removed support for non-KMS already in the last release
of 2D.
|
|
|
|
This uses a stamp mechanisms to mark the DRI drawable as invalid.
Instead of immediately updating the buffers we just bump the drawable
stamp and call out to DRI2GetBuffers "later".
"Later" used to be at LOCK_HARDWARE time, and this patch brings back
callouts at the points where we used to call LOCK_HARDWARE. A new function,
intel_prepare_render(), is called where we used to call LOCK_HARDWARE,
and if the buffers are invalid, we call out to DRI2GetBuffers there.
This lets us invalidate buffers only when notified instead of on
every glViewport() call. If the loader calls the DRI invalidate
entrypoint, we disable viewport triggered buffer invalidation.
Additionally, we can clean up the old viewport mechanism a bit,
since we can just invalidate the buffers and not worry about
reentrancy and whatnot.
|
|
|
|
|
|
|
|
The server side does the throttling on our behalf now by putting the
client to sleep, so we don't need our previous hacks for limiting the
number of outstanding frames. Same effect as
7d4e674b212c9dc6408c13913a399bd4a2b9a1e3.
|
|
|
|
Conflicts due to DRI1 removal:
src/mesa/drivers/dri/intel/intel_context.c
src/mesa/drivers/dri/intel/intel_screen.c
|
|
Needed to support the SwapBuffers code properly.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
|
|
|
|
|
|
|
|
|
|
As part of the DRI driver interface rewrite I merged __DRIscreenPrivate
and __DRIscreen, and likewise for __DRIdrawablePrivate and
__DRIcontextPrivate. I left typedefs in place though, to avoid renaming
all the *Private use internal to the driver. That was probably a
mistake, and it turns out a one-line find+sed combo can do the mass
rename. Better late than never.
|
|
Conflicts:
configs/darwin
src/gallium/auxiliary/util/u_clear.h
src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
|
|
|
|
Shaves 400 bytes or so from i915_dri.so.
|
|
Saves ~2KB of code.
|
|
Saves ~480 bytes of code.
|
|
This really isn't supported at this point. GEM's been in the kernel for
a year, and the fake bufmgr never really worked.
|
|
|
|
|
|
|
|
|
|
|
|
Saves CPU time, resulting in a 2.5% FPS win on ETQW.
|
|
This should do all the things that MI_FLUSH did, but it can be pipelined
so that further rendering isn't blocked on the flush completion unless
necessary.
|
|
gen2/3/4 are easier to say than "8xx, 915-945/g33/pineview, 965/g45/misc",
and compares on generation are often easier than stringing together a bunch
of chipset checks.
|
|
This gets us expected behavior for clamping between mipmap levels, and
avoids relayout of textures for doing clamping.
Fixes piglit lodclamp-between.
|
|
|
|
|
|
|
|
Other vendors have enabled ARB_fragment_shader as part of OpenGL 2.0
enablement even on hardware like the 915 with no dynamic branching or
dFdx/dFdy support. But for now we'll leave it disabled because we don't
do any flattening of ifs or loops, which is rather restrictive.
This support is not complete, and may be unstable depending on your shaders.
It passes 10/15 of the piglit glsl tests, but hangs on glean glsl1.
|
|
|
|
We currently weasel out of supporting the timeout parameter, but otherwise
this extension looks ready, and should make the common case happy.
|
|
Using drm_i915_sarea_t instead of struct drm_i915_sarea seems to be
a common standard now, therefore fix it also in intel_context
structure. Additionally this silences a compiler warning:
intel_swapbuffers.c: In function `intelFixupVblank':
intel_swapbuffers.c:48: warning: initialization from incompatible pointer type
Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>
|
|
|
|
This fixes jerkiness in doom3 and other apps since the kernel change to
throttle less absurdly, which led to a thundering herd of frames.
Because this is a rather minimal fix, there is at least one downside: If
the whole scene completes in one batchbuffer, we'll end up stalling the GPU.
Thanks to Michel Dänzer for suggesting using glFlush to signal frame end
instead of going to all the effort of adding a new DRI2 extension.
|
|
Move all the metaops to a dri_metaops file and port radeon/intel
to use the new common meta ops code.
|
|
|
|
|
|
The early Z stuff is supposed to be unsafe without some more work in the
enable/disable path (in particular, how do we want to get it disabled on
the way out to the X Server?), but at the moment is 6% in OA.
|
|
This is about a 30% performance win in OA with high settings on my GM45,
and experiments with 915GM indicate that it'll be around a 20% win there.
Currently, 915-class hardware is seriously hurt by the fact that we use
fence regs to control the tiling even for 3D instructions that could live
without them, so we spend a bunch of time waiting on previous rendering in
order to pull fences off. Thus, the texture_tiling driconf option defaults
off there for now.
|