Age | Commit message (Collapse) | Author |
|
It's done in the Mesa GLSL compiler. The only part of it that might
matter in drivers is the centroid sampling option for MSAA.
|
|
Move the remaining extension string enables to intel_extensions.c.
Make sure that GL_NV_texture_env_combine4 is not enabled on i830.
|
|
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
If the texture swizzle is not XYZW (no-op) add an extra MOV instruction
after the TEX instruction to rearrange the components.
|
|
|