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path: root/src/mesa/drivers/dri/intel/intel_fbo.c
AgeCommit message (Expand)Author
2011-02-24intel: Try using glCopyTexSubImage2D in _mesa_meta_BlitFramebufferNeil Roberts
2011-02-21intel: use pwrite for batchChris Wilson
2011-01-14i915: Fix compiler warning from sw fallback removal change.Eric Anholt
2011-01-10i965: Use a new miptree to avoid software fallbacks due to drawing offset.Eric Anholt
2011-01-09intel: Include mfeatures.h in files that perform feature tests.Vinson Lee
2011-01-07intel: Make renderbuffer tiling choice match texture tiling choice.Eric Anholt
2011-01-07intel: Use the _BaseFormat from MESA_FORMAT_* in renderbuffer setup.Eric Anholt
2011-01-07intel: Add a vtbl hook for determining if a format is renderable.Eric Anholt
2011-01-04intel: Merge our choosetexformat fallbacks into core.Eric Anholt
2011-01-04intel: When validating an FBO's combined depth/stencil, use the given FBO.Eric Anholt
2011-01-04intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.Eric Anholt
2010-12-21intel: Check for unsupported texture when finishing using as a render targetChris Wilson
2010-12-10intel: Just use ChooseTextureFormat for renderbuffer format choice.Eric Anholt
2010-12-10intel: Add a couple of helper functions to reduce rb code duplication.Eric Anholt
2010-11-23i915: Disallow alpha, red, RG, and sRGB as render targetsIan Romanick
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-01i965: Enable GL_ARB_texture_rgIan Romanick
2010-09-30i965: always set tiling for fbo depth buffer on sandybridgeZhenyu Wang
2010-09-24intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.Eric Anholt
2010-09-24i965: Add support for rendering to SARGB8 FBOs.Eric Anholt
2010-09-24intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.Eric Anholt
2010-09-22dri: Pass the __DRIscreen and the __DRIscreen private back to image lookupKristian Høgsberg
2010-08-26intel: Merge identical cases in switch statement.Nick Bowler
2010-08-25intel: Take an intel_screen pointer in intel_alloc_region_* functionsKristian Høgsberg
2010-06-16intel: Remove unnecessary headers.Vinson Lee
2010-06-11i965: Remove caching of surface state objects.Eric Anholt
2010-06-10i965: Add support for GL_ALPHA framebuffer objects.Eric Anholt
2010-05-10intel: Drop intelFlush()Kristian Høgsberg
2010-05-04i965: When an RB gets a new region, clear the old from the state cache.Eric Anholt
2010-03-17intel: Replace mt->pitch with mt->region->pitch.Eric Anholt
2010-03-17intel: Rely on allocated region pitch for the miptree pitch.Eric Anholt
2010-03-04intel: Remove non-kernel-exec-fencing support.Eric Anholt
2010-03-03intel: Set InternalFormat for renderbuffers created from an EGLImageKristian Høgsberg
2010-02-24intel: Implement GL_OES_EGL_image entrypointsKristian Høgsberg
2010-02-20intel: Silence compiler format warnings.Vinson Lee
2010-02-19Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg
2010-01-04intel: Remove struct intel_framebufferKristian Høgsberg
2009-12-28intel: Fix false positives in checking for non-packed depth/stencil RB.Eric Anholt
2009-12-28intel: Allow binding a stencil but not a depth buffer.Eric Anholt
2009-12-28intel: Improve INTEL_DEBUG=fbo output.Eric Anholt
2009-12-22intel: Remove unused stored values reported by clang.Eric Anholt
2009-12-10intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers.Ian Romanick
2009-12-10intel: name in intel_create_renderbuffer was always 0, removeIan Romanick
2009-12-10intel: Use texformat accessor to get bytes-per-pixelIan Romanick
2009-12-10intel: softwareBuffer in intel_alloc_renderbuffer_storage was always false, r...Ian Romanick
2009-12-10intel: Axe intel_renderbuffer::texformatIan Romanick
2009-12-10intel: Flush the render/texture cache when finishing render to texture.Eric Anholt
2009-12-07Revert "intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system ...Ian Romanick
2009-12-02intel: Make RGB renderbuffers use XRGB8888 like we do for RGB system buffers.Eric Anholt
2009-11-06intel: Don't validate in a texture image used as a render target.Eric Anholt