Age | Commit message (Collapse) | Author |
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GL_COLOR_INDEX mode is just like other normal formats (that is, not
depth/stencil) and is uploaded fine by TexImage.
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This is nasty because there's no way in GL to output data to the stencil
buffer directly, so we have to do a dance to wrap the depth/stencil buffer
in an ARGB renderbuffer.
Improves performance of several oglconform testcases by better than a factor
of 2.
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Improves performance of some oglconform regression tests 9x.
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Makefile.template
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This reverts commit 7c81124d7c4a4d1da9f48cbf7e82ab1a3a970a7a.
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This reverts commit 53675e5c05c0598b7ea206d5c27dbcae786a2c03.
Conflicts:
src/mesa/drivers/dri/i965/brw_wm_surface_state.c
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Most of these were to ensure that caches got synchronized between 2d (or meta)
rendering and later use of the target as a source, such as for texture
miptree setup. Those are replaced with intel_batchbuffer_emit_mi_flush(),
which just drops an MI_FLUSH. Most of the remainder were to ensure that
REFERENCES_CLIPRECTS batchbuffers got flushed before the lock was dropped.
Those are now replaced by automatically flushing those when dropping the lock.
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Mesa demos tend to leave blending on but in GL_ONE/GL_ZERO, or
GL_SRC_ALPHA/GL_ONE_MINUS_SRC_ALPHA with a source alpha of 1.0.
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The fencing code is not required, and waiting on the fences defeated one of
the purposes of the extension, which is to allow asynchronous readpixels.
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Otherwise, glDrawBuffer(GL_NONE); glDrawPixels() results in a segfault when
we try to emit the color buffer state during setup.
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In order to optimize DrawPixels, the i915 texenv program isn't
applied to swrast DrawPixels in the i915 driver. This causes this
program isn't applied to any following swrast functions. Resetting
the swrast state fixes this issue. Fix #13614
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