Age | Commit message (Collapse) | Author |
|
|
|
|
|
this fix bad texture issue in some games(UT and quake).
|
|
The idling it was trying to ensure was covered by the
intel_miptree_image_map()->intel_region_map() that immediately followed it.
|
|
Putting the bufmgr in the screen is not thread-safe since the emit_reloc
changes. It also led to a significant performance hit from pthread usage
for the attempted thread-safety (up to 12% of a cpu spent on refcounting
protection in single-threaded 965). The motivation had been to allow
multi-context bufmgr sharing in classic mode, but it wasn't worth the cost.
|
|
This requires that regions grow a marker of whether they are tiled or not,
because fence (surface) registers are ignored by the 965 2D engine.
|
|
|
|
|