Age | Commit message (Collapse) | Author |
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this fix bad texture issue in some games(UT and quake).
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The idling it was trying to ensure was covered by the
intel_miptree_image_map()->intel_region_map() that immediately followed it.
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Putting the bufmgr in the screen is not thread-safe since the emit_reloc
changes. It also led to a significant performance hit from pthread usage
for the attempted thread-safety (up to 12% of a cpu spent on refcounting
protection in single-threaded 965). The motivation had been to allow
multi-context bufmgr sharing in classic mode, but it wasn't worth the cost.
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This requires that regions grow a marker of whether they are tiled or not,
because fence (surface) registers are ignored by the 965 2D engine.
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