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path: root/src/mesa/drivers/dri/intel/intel_screen.c
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2010-10-13Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg
2010-09-24intel: Dead comment removal.Eric Anholt
2010-09-22dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontextKristian Høgsberg
We can't expect to have a context when this is called, and we don't need one so just require a __DRIscreen instead. Reported by Yu Dai <yu.dai@intel.com>
2010-08-25intel: Support EGL_MESA_image_drmKristian Høgsberg
2010-08-25intel: Take an intel_screen pointer in intel_alloc_region_* functionsKristian Høgsberg
2010-08-17i915: Enable ARB_fragment_shader by default.Eric Anholt
Now that we have glsl2 with if flattening in place, most shaders will just work. Remaining failing shaders will mostly be due to loop unrolling (in progress), some possible if flattening failures in inlining functions (planning on fixing), and the register/instruction count limits. While the GLSL and GLSL-ES specs say that shaders shouldn't fail to compile/link due to register/instruction limits, in practice we're not the first vendor to expose GLSL on hardware with these limitations. The benefit to application developers of providing a better language for GPU programming is greater than the pain of having to handle instruction limits (which they had to for ARB_fp on this hardware anyway)
2010-05-20intel: Throttle after doing copyregion/swapbuffers round tripKristian Høgsberg
Before we would throttle in the flush callback prior to round-tripping to the server to do copyregion or swapbuffer. Now, instead just note that we need to throttle and do it in intel_prepare_render(), which will be called after receiving the response from the server but before we start rendering the next frame. Even if the server also throttles us in swapbuffer, this just makes the throttling a no-op when we hit intel_prepare_render(). With that we can drop the using_dri2_swapbuffers hack and just always throttle.
2010-05-02Merge branch 'gles2-2'Kristian Høgsberg
Conflicts: src/mesa/drivers/dri/common/dri_util.h
2010-04-28intel: Advertise GLES1/2 for i915+ when enabledKristian Høgsberg
2010-04-28dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg
2010-04-28dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg
2010-04-22DRI2: add config query extensionJesse Barnes
Add a new DRI2 configuration query extension. Allows for DRI2 client code to query for common DRI2 configuration options.
2010-03-16intel: Remove more code for x8z24 visuals, since we only do s8z24.Eric Anholt
2010-03-05intel: Remove support for the DRI1 TFP extension.Eric Anholt
2010-03-04intel: Remove non-kernel-exec-fencing support.Eric Anholt
Shaves 60k off the driver from removing the broken spans code. This means we now require 2.6.29, which seems fair given that it's a year old and we've removed support for non-KMS already in the last release of 2D.
2010-03-04i915: Enable texture tiling by default.Eric Anholt
This now passes piglit testcases, and shows performance improvements on openarena. Blit-heavy apps may see degradation, but the expectation is that the common case of 3D rendering will see significant wins. This regresses gen-teximage on my 855, and no piglit tests on my 945.
2010-03-03i915: Tell the kernel when we actually need fence registers on our BOs.Eric Anholt
This improves tiled texture performance of OA on my 945 from 25.3fps to 29.0fps, whereas untiled is 28.2fps, by avoiding stalls for fence register changes.
2010-02-26intel: Lookup requested renderbuffer in intel_create_image_from_renderbufferKristian Høgsberg
Previously we'd use the current renderbuffer.
2010-02-24intel: Implement DRI image extensionKristian Høgsberg
2010-02-17intel: Implement the DRI2 invalidate function properlyKristian Høgsberg
This uses a stamp mechanisms to mark the DRI drawable as invalid. Instead of immediately updating the buffers we just bump the drawable stamp and call out to DRI2GetBuffers "later". "Later" used to be at LOCK_HARDWARE time, and this patch brings back callouts at the points where we used to call LOCK_HARDWARE. A new function, intel_prepare_render(), is called where we used to call LOCK_HARDWARE, and if the buffers are invalid, we call out to DRI2GetBuffers there. This lets us invalidate buffers only when notified instead of on every glViewport() call. If the loader calls the DRI invalidate entrypoint, we disable viewport triggered buffer invalidation. Additionally, we can clean up the old viewport mechanism a bit, since we can just invalidate the buffers and not worry about reentrancy and whatnot.
2010-02-16dri2: Event driven buffer validation.Francisco Jerez
When a buffer invalidation event is received from the X server, the "invalidate" hook of the DRI2 flush extension is executed: A generic implementation (dri2InvalidateDrawable) is provided that just bumps the "pStamp" sequence number in __DRIdrawableRec. For old servers not supporting buffer invalidation events, the invalidate hook will be called before flushing the fake front/back buffer (that's typically once per frame -- not a lot worse than the situation we were in before). No effort has been made on preserving backwards compatibility with version 2 of the flush extension, but I think it's acceptable because AFAIK no released stack is making use of it. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2010-02-12intel: Track named regions and make sure we only have one region per named boKristian Høgsberg
2010-02-11i915: Remove always-true irq_active struct intel_screen fieldKristian Høgsberg
2010-02-11i915: Remove a few DRI1 era struct intel_screen fieldsKristian Høgsberg
2010-02-11i915: Drop intelScreenPrivate typedef and just call it struct intel_screenKristian Høgsberg
2010-02-10intel: Don't expose GLX_SWAP_EXCHANGE_OMLIan Romanick
We can't always guarantee that the swap will happen by exchange, so we can't expose this mode. GLX_SWAP_UNDEFINED_OML already covers the case where the swap *might be* by exchange. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2010-02-10intel: Expose a minimal number of configs with accumulation bufferIan Romanick
Expose one config per color depth that includes accumulation buffer. We could probably expose only one config with accumulation buffer, but that would require figuring out the actual color depth. This is easier and only exposes 2 useless configs. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2010-02-10dri: Allow selective generation of accum. buffer configsIan Romanick
Modify the interface to driCreateConfigs allowing drivers to not expose configs with an accumuation buffer. All of the drivers calling function have been updated to pass true for the accumulation selector. This maintains the current behavior. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2010-02-10intel: Stop exposing useless 24 depth/0 stencil configsIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2010-02-10intel: Remove redundant init of depth_bits / stencil_bits in intelInitScreen2Ian Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2010-02-10intel: Update comment in intelInitScreen2 to noting DRI2 protocol issuesIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2010-02-03mesa: Factor out the fb initialization details from _mesa_new_framebuffer.Francisco Jerez
This should make things easier for drivers wanting to work with a "subclass" of gl_framebuffer. The complementary "_mesa_initialize_framebuffer" function is now called "_mesa_initialize_window_framebuffer" for the sake of symmetry. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-30intel: Remove unnecessary headers.Vinson Lee
2010-01-26intel: make sure we update the renderbuffers after a swapJesse Barnes
Now that LOCK_HARDWARE is gone, we don't have a convenient place to update the renderbuffers everywhere we need them. So grab new buffers when we invalidate the old ones until we optimize things further.
2010-01-25intel: Don't do client-side frame throttling with DRI2 SwapBuffers.Eric Anholt
The server side does the throttling on our behalf now by putting the client to sleep, so we don't need our previous hacks for limiting the number of outstanding frames. Same effect as 7d4e674b212c9dc6408c13913a399bd4a2b9a1e3.
2010-01-25Revert "intel: Use the new DRI2 flush invalidate entrypoint to signal frame ↵Eric Anholt
done." This reverts commit 7d4e674b212c9dc6408c13913a399bd4a2b9a1e3. It broke throttling in the non-new-DRI2 case.
2010-01-25Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/intel/intel_screen.c src/mesa/drivers/dri/intel/intel_swapbuffers.c src/mesa/drivers/dri/r300/r300_emit.c src/mesa/drivers/dri/r300/r300_ioctl.c src/mesa/drivers/dri/r300/r300_tex.c src/mesa/drivers/dri/r300/r300_texstate.c
2010-01-23intel: Remove unnecessary headers.Vinson Lee
2010-01-19intel: Use the new DRI2 flush invalidate entrypoint to signal frame done.Eric Anholt
Previously for frame throttling we would wait on the first batch after a swap before emitting another swap, because we had no hook after a swap was emitted. This meant that if an app managed to squeeze everything it for a frame had into one batch, it would lock-step with the GPU. With the swapbuffers changes, we now have the entrypoint we want. This takes the WoW intro screen from 25% GPU idle and visibly jerky to 4-5% GPU idle and rather smooth. Other apps such as OpenArena have run into this problem as well.
2010-01-11Merge branch 'master' of ssh://people.freedesktop.org/~jbarnes/mesaJesse Barnes
Conflicts due to DRI1 removal: src/mesa/drivers/dri/intel/intel_context.c src/mesa/drivers/dri/intel/intel_screen.c
2010-01-08intel/DRI2: add DRI2flushExtension support with invalidate hookKristian Høgsberg
Needed to support the SwapBuffers code properly. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2010-01-04intel: intelScreenContext() is no longer usedKristian Høgsberg
2010-01-04intel: Remove remaining dri2.enabled testsKristian Høgsberg
2010-01-04intel: Remove struct intel_framebufferKristian Høgsberg
With the vsync fields no longer relevant and by refactoring the code to no longer use color_rb[0-1] we can just use struct gl_framebuffer directly.
2010-01-04intel: Remove client-side vblank codeKristian Høgsberg
2010-01-04intel: Drop DRI1 static regionsKristian Høgsberg
2010-01-04intel: Drop DRI1 SwapBuffer implementationKristian Høgsberg
2010-01-04intel: Drop DRI1 CopySubBuffer implementationKristian Høgsberg
2010-01-04intel: Drop DRI1 supportKristian Høgsberg
The DDX driver stopped supporting DRI1 so we're dropping support for that from the DRI driver too.
2010-01-04Push __driDriverExtensions out of dri_util.c and into the driversKristian Høgsberg
This lets the individual drivers select which extensions to advertise. Specifically, most drivers (tdfx, sis, savage etc) don't support DRI2 but the shared extension list in dri_util.c does list the DRI2 extension. Pushing the list into the drivers, lets us avoid listing the DRI2 extension for drivers that don't support it.