Age | Commit message (Collapse) | Author |
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By selecting a 4444 texture format due to a bad test, we hit the
intel_update_wrapper error path, and despite the appearance of error handling
in it and its callers, the desired behavior (software fallback) doesn't occur.
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OpenGL allows mixing and matching depth and stencil renderbuffers in
framebuffer objects while the hardware really only supports interleaved
depth/stencil buffers. This makes for some tricky buffer management.
An extra wrinkle is the situation where the user allocates a 16bpp depth
texture or renderbuffer then tries to render to it along with a stencil
buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and
mix in the stencil values to setup the depth/stencil renderbuffer.
There's no support for that now, so always allocate 32bpp depth textures/
renderbuffers for now.
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Makefile.template
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The screen wide info such as pitch and cpp are obsoleted by the FBO
changes, so clean up the last few references to those, except for
setting up the legacy screen regions.
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I broke this with cherry-pick resolving on
93c98a466947570e0589b662df49095b2f4bc43c.
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