Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-05 | intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion. | Eric Anholt | |
This has always been ugly about our texture code -- object base/max level vs intel object first/last level vs image level vs miptree first/last level. We now get rid of intelObj->first_level which is just tObj->BaseLevel, and make intelObj->_MaxLevel clearly based off of tObj->_MaxLevel instead of duplicating its code (incorrectly, as image->MaxLog2 only considers width/height and not depth!) | |||
2010-03-05 | intel: Remove support for the DRI1 TFP extension. | Eric Anholt | |
2009-11-06 | intel: Don't validate in a texture image used as a render target. | Eric Anholt | |
Otherwise, we could lose track of rendering to that image, which could easily happen during mipmap generation. | |||
2007-11-16 | [intel] Move additional code to be shared from intel_context.h to intel/. | Eric Anholt | |