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path: root/src/mesa/drivers/dri/intel
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2009-01-20[intel] Go back to using the typedef for the sarea structTimo Aaltonen
The upstream linux kernel headers and libdrm kernel headers disagree on the tag name for the sarea struct: _drm_i915_sarea vs drm_i915_sarea. They both typedef it to drm_i915_sarea_t though, so just use that.
2009-01-20Remove intel pageflipping support in its entirety.Owain G. Ainsworth
It's been broken and deprecated for a while, so it's time to die. This has the wonderful benefit of cleaning up the code a fair amount; making it marginally less twisty. I'm unsure if the for loops in IntelWindowMoved are still needed.
2009-01-16intel: added intel_rendering_to_texture() helper function.Brian Paul
When we're rendering to textures we have to invert the viewport transformation. This helper cleans up that test and can be used elsewhere...
2009-01-16i915: fallback on transfer modeXiang, Haihao
2009-01-14i965: asst. fixes, work-arounds for FBOs and render to textureBrian Paul
OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now.
2009-01-14i965: fix incorrect renderbuffer DataType assignmentBrian Paul
2009-01-14i965: fix some FBO depth/stencil assertionsBrian Paul
2009-01-14intel: SW fallback maps texture images, not texture coordinatesIan Romanick
2009-01-14intel: bump driver dateXiang, Haihao
2009-01-12i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().Brian Paul
As for glBitmap, it needs to be an NDC coord in [-1,1].
2009-01-12i965: fix broken glBitmap + depth testBrian Paul
When we use the do_blit_bitmap() function, it seems the fragment Z is always 1.0. If depth testing is on, that means that bitmap fragments are often occluded by other rendering. So, the bitmap doesn't appear even if rasterpos.Z==0. The fix is to use the intel_texture_bitmap() path when depth testing is on. Also, fix the incorrect Z coordinate. It needs to be an NDC value in [-1,1].
2009-01-07mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <brianp@vmware.com>
2008-12-31intel: Share passthrough transform setup between glBitmap and glDrawPixels.Eric Anholt
The DrawPixels path was missing glViewport care, so blender's toolbar icons would go to the wrong places. Bug #19118.
2008-12-31intel: Add support for glBitmap as metaops using GL calls.Eric Anholt
This lets us avoid software fallbacks when clients forget to turn some state off (engine demo) or just do crazy things to test conformance (OGLC). This should probably be brought into mesa generic code so other drivers can make use of it. Bug #19016.
2008-12-30intel: disable ATI_texture_env_combine3 for i830( and related device).Xiang, Haihao
Thanks to Eric for pointing it out.
2008-12-29intel: enable ATI_texture_env_combine3. Fixes #17707Xiang, Haihao
2008-12-23intel: Fix glBitmap clipping for DRI1.Eric Anholt
2008-12-23Remove third buffer support from Mesa.Dave Airlie
This is part of the deprecated pageflipping infrastructure.
2008-12-19intel: Fix glBitmap top/bottom clipping.Eric Anholt
Bug #19139.
2008-12-19intel: Don't forget the source bitmap size when clipping the size we draw.Eric Anholt
2008-12-19intel: Update mesa state in blit operations that want post-scissor draw bounds.Eric Anholt
2008-12-19intel: don't clip to scissor-clipped read framebuffer bounds in copypixels.Eric Anholt
2008-12-18intel: Move copyteximage source clipping out of copytexsubimage.Eric Anholt
glCopyTexSubImage already gets the (correct) clipping for us, so it doesn't need the path. While moving the clipping out, replace the code with the mesa path to do the same job.
2008-12-15intel: stub out CompressedTexSubImage2D instead of segfaulting.Eric Anholt
2008-12-14intel: Don't steal renderbuffer from caller in intel_miptree_create_for_regionPierre Willenbrock
Fixes double-frees of some regions, once from the renderbuffer code and once from the miptree itself. Bug #19062
2008-12-14i965: Add decode of index/vertex buffer and primitive emit.Eric Anholt
2008-12-14intel: Add batchbuffer assertions to hopefully catch future mistakes.Eric Anholt
2008-12-12intel: check for null texture. (fix #13902)Xiang, Haihao
2008-12-08intel: Require the right amount of space in glBitmap blit acceleration.Pierre Willenbrock
This leads to problems when the batchbuffer is flushed, but the bitmap data could not fit into it.
2008-12-06intel: Fall back on rendering to a texture attachment with a border.Eric Anholt
Fixes a segfault in oglconform fbo.c test.
2008-12-06intel: Fix crash in automatic mipmap generation for glCopyTex{Sub,}Image.Eric Anholt
The images aren't mapped at this point, so we want the generic Mesa path for GenerateMipmapEXT that does the mapping/unmapping for us. Ideally Mesa would just call it for us.
2008-12-06intel: Fix glCopyPixels blit acceleration for FBO destinations.Eric Anholt
This was another opportunity to either get clipped to screen size or not get clipped enough and draw outside of object boundaries.
2008-12-06intel: Fix glBitmap blit acceleration for FBO destinations.Eric Anholt
Bug #18914. Fixes fbo_firecube hang due to drawing outside the FBO bounds. Thanks to Pierre Willenbrock for debugging the issue.
2008-12-06intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE.Eric Anholt
2008-12-02intel: restore old vertex submit paths for i8xx hardware.Dave Airlie
Intel docs state that only 830/845 have VBOs, 855/865 don't. So lets just not use them on i8xx at all. This restores the old pre-vbo code and uses it on all 8xx hw.
2008-11-21i965: Add support for accelerated CopyTexSubImage.Eric Anholt
There were hacks in EmitCopyBlit before to adjust offsets so that y=0 after the offsets had been adjusted for a negative pitch. It appears that those hacks were due to an unclear and surprising aspect of the hardware: inverting the pitch results in the blit into the specified rectangle being inverted, without the user needing to adjust y and base offset. Tested with piglit copytexsubimage test on 915GM and GM965. Should fix serious performance issues with ETQW and other applications.
2008-11-21intel: Don't glBitmap fallback with scissoring enabled.Eric Anholt
The blit bitmap code already handles scissoring. This is a 15-100% speedup on blender benchmark.blend thanks to avoiding fallbacks. Bug #17951.
2008-11-21i915: Don't overwrite i915's Viewport function from generic code.Eric Anholt
Instead, have i965 and i915 both call the generic function from their Viewport.
2008-11-20intel: fix i830 comment + backwards VB offsets.airlied
According to Keith the docs have these offsets the other way around
2008-11-20intel: fix i8xx vbo enable bitairlied
2008-11-20intel: add lots of i830 engine to intel_decode debugairlied
2008-11-11intel: reset cliprect_mode to IGNORE_CLIPRECTS.Xiang, Haihao
This ensures all batchbuffers have a same cliprect mode after calling _intel_batchbuffer_flush even if there aren't invalid commands in the current batch buffer. (fix bug#18362).
2008-11-02i965: Merge GM45 into the G4X chipset define.Eric Anholt
The mobile and desktop chipsets are the same, and having them separate is more typing and more chances to screw up.
2008-10-31intel: pixelzoom doesn't apply to glBitmap, so disable the fallback.Eric Anholt
2008-10-31intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX)Eric Anholt
GL_COLOR_INDEX mode is just like other normal formats (that is, not depth/stencil) and is uploaded fine by TexImage.
2008-10-31intel: Add more fallback debugging for glDrawPixels.Eric Anholt
2008-10-28intel: Fix glDrawPixels with 4d RasterPos.Eric Anholt
2008-10-28intel: Don't keep intel->pClipRects, and instead just calculate it when needed.Eric Anholt
This avoids issues with dereferencing stale cliprects around intel_draw_buffer time. Additionally, take advantage of cliprects staying constant for FBOs and DRI2, and emit cliprects in the batchbuffer instead of having to flush batch each time they change.
2008-10-27intel: Use dri_bo_get_tiling to get tiling mode of buffers we get from names.Eric Anholt
Previously, we were trying to pass a name to the GEM GET_TILING_IOCTL, which needs a handle, and failing. None of our buffers were tiled yet, but they will be at some point with DRI2 and UXA.
2008-10-26intel: GL_FALSE on a BO if it won't be modified when mapping this BO. ↵Xiang, Haihao
(thanks Eric).