Age | Commit message (Collapse) | Author |
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Fixes glean depthStencil test.
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The early Z stuff is supposed to be unsafe without some more work in the
enable/disable path (in particular, how do we want to get it disabled on
the way out to the X Server?), but at the moment is 6% in OA.
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intel_miptree_pitch_align does this later on.
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Y tiling is why the 965 check was there, but I wanted to experiment with Y
on pre-965 as well.
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Thanks to Shuang He for catching this.
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Fixes the render-to-texture test in progs/tests/getteximage.c
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This is about a 30% performance win in OA with high settings on my GM45,
and experiments with 915GM indicate that it'll be around a 20% win there.
Currently, 915-class hardware is seriously hurt by the fact that we use
fence regs to control the tiling even for 3D instructions that could live
without them, so we spend a bunch of time waiting on previous rendering in
order to pull fences off. Thus, the texture_tiling driconf option defaults
off there for now.
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We're on the way to telling the kernel about when we need fence regs on our
objects or not, and this will cut the number of places needing them.
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This prevents the width / height from being clipped to the window size before
the texture is allocated. This matches intelCopyTexImage1D.
This should fix bug #21227
Signed-off-by: Ian Romanick <ian.romanick@intel.com>
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This saves doing swtnl from uncached memory, which is painful. Improves
clutter test-text performance by 10% since it started using VBOs.
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Limit the maximum renderbuffer size to 8192 on i965 and to 2048 on
earlier hardware.
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Fixes segfault on an fbo.c negative test for FBO with texture width/height
of 0. Previously we just tested for border != 0 to work around this
segfault.
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This happens to rendering with textures with a border, which had resulted
in a segfault on dereferencing the irb.
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This presumably applies to SGIS_generate_mipmaps as well.
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Fixes a segfault in our oglconform fbo test.
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Instead, stash the debug info under the handy debug flag.
Bug #20053
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The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.
bug #21608 for Radeon
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This comes from a radeon-rewrite fallback fix, but may also fix stencil
clear failure when the polygon winding mode is flipped.
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One warning message:
drm_i915_getparam: -22
was still being sent to fprintf(). This causes all Piglit tests to fail,
even with MESA_DEBUG=0.
Using _mesa_warning() to emit the message allows the general Mesa controls
for messages like this to be applied.
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Fixes segfault in context tear-down when glClear was never called.
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No special driver changes are needed for this extension.
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Conflicts:
src/mesa/main/arrayobj.c
src/mesa/main/arrayobj.h
src/mesa/main/context.c
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gl_array_object encapsulates a set of vertex arrays (see the
GL_APPLE_vertex_array_object extension).
Create a private gl_array_object for drawing the quad for intel_clear_tris()
so we don't have to worry about the user's vertex array state.
This fixes the no-op glClear bug #21638 and removes the need to call
_mesa_PushClientAttrib() and _mesa_PopClientAttrib().
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This looks to be a win of a few percent in cairogears with new vbo code,
thanks to not polluting caches.
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For non-stereo visuals, which is all we support, we treat
GL_FRONT_LEFT as GL_FRONT. However, they are technically different,
and they have different enum values. Test for either one to determine
if we're in front-buffer rendering mode.
This fix was suggested by Pierre Willenbrock.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 2085cf24628be7cd297ab0f9ef5ce02bd5a006e2)
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Looking for memory leaks that were causing crashes in my environment
in a situation where valgrind would not work, I ended up improving
the i965 debug traces so I could better see where the memory was
being allocated and where it was going, in the regions and miptrees
code, and in the state caches. These traces were specific enough
that external scripts could determine what elements were not being
released, and where the memory leaks were.
I also ended up creating my own backtrace code in intel_regions.c,
to determine exactly where regions were being allocated and for what,
since valgrind wasn't working. Because it was useful, I left it in,
but disabled and compiled out. It can be activated by changing a flag
at the top of the file.
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A temporary change to the intelMakeCurrent() function to make
it work with frame buffer objects causes the static regions
associated with the context (the front_region, back_region,
and depth_region) to take on an additional reference, with
no corresponding release. This causes a memory leak if a
program repeatedly creates and destroys contexts.
The fix is the corresponding hack, to unreference these
regions when the context is deleted, but only if the
framebuffer objects are still present and the same
regions are still referenced within.
Both sets of code have comment blocks referring to each
other.
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In addition to being HW accelerated, it avoids the incorrect
(black) rendering of the mipmaps that SW was doing in fbo-generatemipmap.
Improves the performance of the mipmap generation and drawing in
fbo-generatemipmap by 30%.
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Make this be its own function for setup/teardown of the binding of these
texcoords. No performance difference in the engine demo (I just felt dirty
not using a VBO for this), and I think it should be more resilient to
interference from current GL state.
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This fixes a crash in glean's pbo test, which tripped over the assert when a
context was destroyed while a buffer was still mapped (Mesa doesn't call
UnmapBuffer in that case). Regression in
c6bde8873fbda6d8467600b7491d8543c75b0509
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Since GL_READ_BUFFER is historically part of the gl_pixel_attrib group
it made sense to signal changes with _NEW_PIXEL. But now with FBOs it's
also part of the framebuffer state.
Now _NEW_PIXEL strictly indicates pixels transfer state changes.
This change avoids framebuffer state validation when any random bit of
pixel-transfer state is set.
DRI drivers updated too: don't check _NEW_COLOR when updating framebuffer
state. I think that was just copied from the Xlib driver because we care
about dither enable/disable state there.
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For non-stereo visuals, which is all we support, we treat
GL_FRONT_LEFT as GL_FRONT. However, they are technically different,
and they have different enum values. Test for either one to determine
if we're in front-buffer rendering mode.
This fix was suggested by Pierre Willenbrock.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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This interface gives the driver two important features. First, it can
allocate the (fake) front-buffer only when needed. Second, it can
tell the buffer allocator the format of buffers being allocated. This
enables support for back-buffer and depth-buffer with different bits
per pixel.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@redhat.com>
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This is a CPU win in general, but in particular reduces the pain of
Mesa's calculation of min/max indices in DrawElements (wtf?).
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i915 actually supports up to 4 (according to header file - not tested),
i965 up to 16 (code already handled this but slightly broken), so don't use 2
for all chips, even though angular dependency is very high.
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Fixes gearsvbo app by Michael Clark.
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Fixes progs/glsl/skinning.c demo.
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Also enable them all regardless of screen bpp, as 32 bpp what I've been
testing against, and haven't been able to detect any screen bpp-specific
troubles with them.
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