Age | Commit message (Collapse) | Author |
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We would have to build the program with the appropriate fog mode, and
also supply the fog coordinate if appropriate.
Bug #19413.
(cherry picked from commit 8ae02a3919bf31bd33f86208472e100eedb58497)
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Move all the metaops to a dri_metaops file and port radeon/intel
to use the new common meta ops code.
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Fixes new piglit depthrange-clear.c test.
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RasterPos[2] is already sent through the window transform, which includes
DepthRange handling. So make DepthRange for the metaops a noop.
Fixes a failure in oglconform depthrange.c
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This is just following bind_vertex_array()'s behavior.
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Really, we should be checking that the MesaTexFormat for the read buffer
and the texture match, but the previous code wasn't even doing that, so
matching the cpp should be an improvement (and potentially fix some hangs!).
The previous code also rejected GL_RGB even though blitting the alpha
channel to the ignored channel of an x8r8g8b8 texture should be fine, which
tripped up compiz's blur plugin.
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1. new PCI ids
2. fix some 3D commands on new chipset
3. fix send instruction on new chipset
4. new VUE vertex header
5. ff_sync message (added by Zou Nan Hai <nanhai.zou@intel.com>)
6. the offset in JMPI is in unit of 64bits on new chipset
7. new cube map layout
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Even after fixing bugs in this code, it doesn't make me feel any cleaner.
Fixes piglit stencil-drawpixels.
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Conflicts:
src/mesa/main/dlist.c
src/mesa/vbo/vbo_save_api.c
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Fixes assertion failure when binding depth/stencil texture to FBO stencil
attachment.
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We would have to build the program with the appropriate fog mode, and
also supply the fog coordinate if appropriate.
Bug #19413.
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While GEM covers this for execution it knows about, it doesn't know about
the batchbuffer we're preparing. Fixes piglit vbo-map-remap.c testcase.
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Valgrind doesn't know that a successful getparam sets the target of the
pointer, so just set the value beforehand.
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Bug #22000.
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Failure to set the obj->Pointer back to null tripped up the assertion.
Bug #22428.
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Failure to set the obj->Pointer back to null tripped up the assertion.
Bug #22428.
(cherry picked from commit 57a06d3a48c9af1067ec05e3ad96c58f4b9b99be)
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There doesn't appear to be any driver impact for enabling this, and
tests/prog_parameter passes.
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This fixes a segfault seen with piglit's fdo20701 test.
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This reverts commit de447afff26706e3bf8bdcd5cfb8b1daf49b4b21 but
puts the lock under DRI1-only.
From keithw:
> It's there because the DRI1 code doesn't actually achieve the mutexing
> which it looks as if it should. For multi-threaded applications it was
> always possible to get two threads inside locked regions -- I have no
> idea how, but it certainly was and presumably still is possible.
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This would cause LOCK_HARDWARE to mutex all contexts in this process on
both DRI1 and DRI2. On DRI1, LOCK_HARDWARE already does it for all
processes on the system. On DRI2, LOCK_HARDWARE doesn't, but there shouldn't
be any state outside the context that needs any additional protection.
Notably, the bufmgr is protected by its own mutex and not
LOCK_HARDWARE.
This code was originally introduced with the i915tex code dump, so it's not
clear what it was there for.
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To maintain correctness, the server will copy the real front-buffer to
a newly allocated fake front-buffer in DRI2GetBuffersWithFormat.
However, if the DRI2GetBuffersWithFormat is triggered by glViewport,
this will copy stale data into the new buffer. Fix this by flushing
the current fake front-buffer to the real front-buffer in
intel_viewport.
Fixes bug #22288.
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Fixes glean depthStencil test.
(cherry picked from commit 3885b708fdbb7bbd5dd3a247c41fb9a75ee7c057)
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Fixes the render-to-texture test in progs/tests/getteximage.c
(cherry picked from commit a03b349153660e449daf4f56d750f1caef23b1a5)
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Fixes oglconform zbfunc.c and pxtrans-cidraw.c, at least.
(cherry picked from commit 405300bb190f516e16b704050abe3389b366ed27)
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The CALL_DrawArrays was leaking the clear's primitives into the display
list with GL_COMPILE_AND_EXECUTE. Use _mesa_DrawArrays instead, which
doesn't appear to leak. Fixes piglit dlist-clear test.
(cherry picked from commit 64edde1004f7a69e77877bba24d315a92bcd47c8)
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(cherry picked from commit 42e9bde0fa2276b8f5bb434328eea7665794b127)
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One warning message:
drm_i915_getparam: -22
was still being sent to fprintf(). This causes all Piglit tests to fail,
even with MESA_DEBUG=0.
Using _mesa_warning() to emit the message allows the general Mesa controls
for messages like this to be applied.
(cherry picked from commit bc3270e99f5c39544aaf831742db14796ab83a6a)
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This saves doing swtnl from uncached memory, which is painful. Improves
clutter test-text performance by 10% since it started using VBOs.
(cherry picked from commit a945e203d4fe254593bc0c5c5d6caca45e65f9f7)
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(cherry picked from commit 8ec6e036792decf5149a209e51cb5e93ccc5c754)
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Instead, stash the debug info under the handy debug flag.
Bug #20053
(cherry picked from commit 22690482e692cb5ed2f84d3e69545c09292e3484)
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The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.
bug #21608 for Radeon
(cherry picked from commit 4c6f82989983eecc0b3b724716cb3bcb675664c5)
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(cherry picked from commit 64980125c76b05501a6fe7fe20fe52438f459129)
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This comes from a radeon-rewrite fallback fix, but may also fix stencil
clear failure when the polygon winding mode is flipped.
(cherry picked from commit d866abeffc7e4a29736fa35fb8ac09c3a28a44d6)
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(cherry picked from commit d4a42b0ce6455d03be70aa56aacd779be193aca4)
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This looks to be a win of a few percent in cairogears with new vbo code,
thanks to not polluting caches.
(cherry picked from commit aa422b262509bc0763a50f63a51a1730139ea52f)
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Fixes memory leak when destroying framebuffers.
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Conflicts:
Makefile
src/gallium/drivers/softpipe/sp_screen.c
src/mesa/main/version.h
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Initialize all driver function hooks before calling _mesa_initialize_context(),
and handle all buffer objects in intel_buffer_object().
Fixes assertion failure when running glxinfo.
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This may hurt if miptree relayout occurs, since we can't blit Y tiled
objects. But it corrects depth tests on FBOs using textures.
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