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path: root/src/mesa/drivers/dri/intel
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2009-11-06intel: better front color buffer test in intelClear()Brian Paul
2009-11-06intel: Finish removing the fallback code for bug #16697.Eric Anholt
I fixed it properly as of 7216679c1998b49ff5b08e6b43f8d5779415bf54.
2009-11-06intel: Don't validate in a texture image used as a render target.Eric Anholt
Otherwise, we could lose track of rendering to that image, which could easily happen during mipmap generation.
2009-11-06intel: Clean up some extra struct indirection in finalize.Eric Anholt
2009-11-06intel: Use _mesa_get_current_tex_object() to clean up TFP path.Eric Anholt
2009-11-06intel: Remove duplicated arguments from intel_miptree_match_image().Eric Anholt
2009-11-06intel: Remove obsolete comment about GEM in the spans code.Eric Anholt
2009-11-06intel: Use PIPE_CONTROL on gen4 hardware for doing pipeline flushing.Eric Anholt
This should do all the things that MI_FLUSH did, but it can be pipelined so that further rendering isn't blocked on the flush completion unless necessary.
2009-11-06Make a convenient int for what chipset generation we're on.Eric Anholt
gen2/3/4 are easier to say than "8xx, 915-945/g33/pineview, 965/g45/misc", and compares on generation are often easier than stringing together a bunch of chipset checks.
2009-11-06intel: call intel_check_front_buffer_rendering() in intelClear()Brian Paul
fixes bug 24953.
2009-11-04Fix YTILE spantmp functionsAlan Hourihane
2009-11-03intel: avoid unnecessary front buffer flushing/updatingBrian Paul
Before, if we just called glXMakeCurrent() and didn't render anything we'd still trigger a flushFrontBuffer() call. Now only set the intel->front_buffer_dirty field at state validation time just before we draw something. NOTE: additional calls to intel_check_front_buffer_rendering() might be needed if I missed some rendering paths.
2009-10-30intel: Use GTT mapping when available for swrast.Eric Anholt
This improves piglit quick.tests runtime from 19:33 minutes to 6:06 on my GM45. It should also hide most of the A17 swizzling issues, though they'll still exist when swapping occurs (which is the kernel's problem either way).
2009-10-30intel: Fix up z24_x8 depth spans since the texformat merge.Eric Anholt
2009-10-30intel: Set the texture format in the TFP path.Eric Anholt
This fixes a regression in piglit's tfp test as of 11caea687e3f10ae12d33e44edf84635f73047dd. Additionally, set the texture format for the RGB textures to MESA_FORMAT_XRGB8888 and support it in the hw paths so that hopefully sw fallbacks involving TFP get better alpha behavior. The radeon drivers appear to need the same fix. Bug #24803
2009-10-30intel: fix up some XRGB breakageBrian Paul
We weren't choosing the right XRGB span functions for reading the framebuffer. XRGB formats still aren't turned on yet though.
2009-10-29intel: update intel_create_renderbuffer(format), add XRGB supportBrian Paul
Pass a gl_format to intel_create_renderbuffer() instead of GLenum. Add cases for MESA_FORMAT_XRGB8888 textures and renderbuffers. However, we don't yet create any renderbuffers or textures with that format. It seems the default alpha value is zero instead of one. Need to investigate that first.
2009-10-29intel: remove memcpy_get_tex_image() codeBrian Paul
This has been lifted into core Mesa where it can be used for all drivers that use the _mesa_get_teximage() fallback for ctx->Driver.GetTexImage().
2009-10-29i915: Implement min/max LOD clamping with the hardware.Eric Anholt
This gets us expected behavior for clamping between mipmap levels, and avoids relayout of textures for doing clamping. Fixes piglit lodclamp-between.
2009-10-29intel: check for single memcpy() in memcpy_get_tex_image()Brian Paul
2009-10-29intel: Don't bother MI_FLUSHing on glFlush in the DRI2 case.Eric Anholt
We only need it when drawing to the front buffer, which we never do for DRI2. No significant performance difference, but the flush is definitely gone from the end of every batchbuffer.
2009-10-29intel: Clean up merge leftover from the DRI2 swap throttling.Eric Anholt
2009-10-29intel: remove debug codeBrian Paul
2009-10-29intel: added fast memcpy path for glGetTexImage()Brian Paul
2009-10-28Merge branch 'texformat-rework'Brian Paul
Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
2009-10-28Merge branch 'mesa_7_6_branch'Brian Paul
2009-10-28intel: Fix memory leak in case of renderbuffer bad formatVinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-28Merge branch 'mesa_7_6_branch'Brian Paul
Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_lexer.l
2009-10-28intel: Fix memory leak in event of mip tree allocation failureVinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-10-27intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS).Eric Anholt
Bug #24435 (cherry picked from commit d56125a298106d81e10674f1c4b3b43b51a5139d)
2009-10-27intel: added region draw_x/y offsets in x/y_tile_swizzle() funcsBrian Paul
This fixes the second part of bug 23552.
2009-10-27intel: silence warningBrian Paul
2009-10-27intel: minor clean-up, commentsBrian Paul
2009-10-27intel: use _mesa_get_current_tex_unit() helperBrian Paul
2009-10-27intel: fix comment, formattingBrian Paul
2009-10-27intel: fix src offset bug in do_copy_texsubimage()Brian Paul
Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
2009-10-27intel: fix GL state bugs in intel_texture_bitmap()Brian Paul
Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
2009-10-27intel: fix src offset bug in do_copy_texsubimage()Brian Paul
Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
2009-10-26intel: fix GL state bugs in intel_texture_bitmap()Brian Paul
Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
2009-10-25mesa: choose texture format in core mesa, not driversBrian Paul
Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's _mesa_[Copy]TexImage functions instead of in the driver functions. One less thing for drivers to do.
2009-10-25mesa: remove calls to _mesa_compressed_row_stride()Brian Paul
2009-10-24mesa: change compressed texture size callsBrian Paul
Replace calls to ctx->Driver.CompressedTextureSize with calls to _mesa_format_image_size. The former always called the later.
2009-10-23Merge remote branch 'origin/mesa_7_6_branch'Eric Anholt
Conflicts: src/mesa/drivers/dri/intel/intel_fbo.c src/mesa/drivers/dri/intel/intel_mipmap_tree.c src/mesa/drivers/dri/intel/intel_mipmap_tree.h src/mesa/drivers/dri/intel/intel_tex_copy.c src/mesa/drivers/dri/intel/intel_tex_image.c
2009-10-23intel: Keep track of x,y offsets in miptrees and use them for blitting.Eric Anholt
By just using offsets, we confused the hardware's tiling calculations, resulting in failures in miptree validation and blit clears. Fixes piglit fbo-clearmipmap. Bug #23552. (automatic mipmap generation)
2009-10-23mesa: Enable remap table in core.Chia-I Wu
This enables the remap table in core. driInitExtensions is adapted to use the remap table. All uses of extension_helper.h are replaced by remap_helper.h. The chicken-egg problem of the DRI drivers is also solved. It is now also possible to pass NULL extensions to driInitExtensions. It will cause driInitExtensions to map all known functions. This functionality is used by software drivers and EGL_i915. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-22Merge branch 'mesa_7_6_branch'Brian Paul
2009-10-22intel: flush old context before binding new contextBrian Paul
Per the GLX spec, when changing rendering contexts, the old context should first be flushed.
2009-10-22intel: define INTEL_FALLBACK_DRIVER for driversBrian Paul
2009-10-22intel: Fallback field is a bitmask, use GLbitfieldBrian Paul
2009-10-21intel: use MESA_FORMAT_S8_Z24 format and avoid z24s8/s8z24 conversionsBrian Paul