Age | Commit message (Collapse) | Author |
|
Each array element is now a BUFFER_x token rather than a BUFFER_BIT_x bitmask.
The number of active color buffers is specified by _NumColorDrawBuffers.
This builds on the previous DrawBuffer changes and will help with drivers
implementing GL_ARB_draw_buffers.
|
|
These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
|
|
|
|
|
|
|
|
|
|
incomplete. But, it works well enough that windows can be
moved/resized.
|
|
- make use of the autogenerated nouveau_reg.h file
- add object creation to the DRI
- some work on screen and context creation
|
|
nv10_swtcl.*, hopefully this is the last rename (this should be, as
NV05 really behaves differently).
|
|
|