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path: root/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
AgeCommit message (Collapse)Author
2010-03-22dri/nouveau: Some render to texture fixes.Francisco Jerez
2010-03-04dri/nouveau: Fix rb->DataType for z24s8 renderbuffers.Francisco Jerez
2010-03-01dri/nouveau: Allow to render to XRGB8888 textures.Andrew Randrianasulu
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-02-25dri/nouveau: Implement EXT_texture_from_pixmap.Francisco Jerez
2010-02-25dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers.Francisco Jerez
2010-02-04Import a classic DRI driver for nv0x-nv2x.Francisco Jerez
2008-07-14nouveau: say goodbye to the old DRI driver...Stephane Marchesin
2008-01-06Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
2007-08-15nouveau: Always render offscreen, emulate front buffer rendering.Ben Skeggs
2007-08-15nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fboBen Skeggs