Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-22 | dri/nouveau: Some render to texture fixes. | Francisco Jerez | |
2010-03-04 | dri/nouveau: Fix rb->DataType for z24s8 renderbuffers. | Francisco Jerez | |
2010-03-01 | dri/nouveau: Allow to render to XRGB8888 textures. | Andrew Randrianasulu | |
Signed-off-by: Francisco Jerez <currojerez@riseup.net> | |||
2010-02-25 | dri/nouveau: Implement EXT_texture_from_pixmap. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers. | Francisco Jerez | |
2010-02-04 | Import a classic DRI driver for nv0x-nv2x. | Francisco Jerez | |
2008-07-14 | nouveau: say goodbye to the old DRI driver... | Stephane Marchesin | |
2008-01-06 | Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. | Brian | |
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this... | |||
2007-08-15 | nouveau: Always render offscreen, emulate front buffer rendering. | Ben Skeggs | |
2007-08-15 | nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fbo | Ben Skeggs | |