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path: root/src/mesa/drivers/dri/nouveau/nouveau_shader.h
AgeCommit message (Collapse)Author
2007-03-20nouveau: fail translate if we use too many params somehowBen Skeggs
2007-03-20nouveau: NVSDBG macroBen Skeggs
2007-01-30nouveau: NV40 glClipPlane support.Ben Skeggs
2007-01-30nouveau: rework shader param handlingBen Skeggs
Conflicts: src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
2007-01-30nouveau: maintain a map of which vtxprog input corresponds to which arrayBen Skeggs
2007-01-30nouveau: unhardcode some more NV30TCL_FP_CONTROL valuesBen Skeggs
2007-01-25nouveau: add result scaling to shader backend, use it in RSQ emul for NV40.Ben Skeggs
2007-01-23nouveau: allow for card-specific shader infos to be keptBen Skeggs
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for this reg.. It looks like it has to do with the number of temps used, but needs more looking at. NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
2007-01-23nouveau: start converting shaders into a tree format again..Ben Skeggs
No branching stuff implemented yet. Works enough for gears, probably other stuff broken.
2007-01-21nouveau: rename pass0_arb to pass0.Ben Skeggs
I was expecting to have 2 frontends for the shader code (asm, glsl). With Brian's work on GLSL this is unnecessary :)
2007-01-21nouveau: kill off shader pass1.Ben Skeggs
It sucks, and we have someone who can do a much better job than I can starting work on it soon. alloc_temp/free_temp is left in pass2 to workaround fragprog temps/outputs overlapping, but this all belongs in the optimiser.
2007-01-21nouveau: shader backend branching support for all cards that support it.Ben Skeggs
2006-12-27nouveau: Use bufferobj interface for fragment program uploadsBen Skeggs
2006-12-24nouveau: Kill some compile warnings.Ben Skeggs
2006-12-16Get nv10_swtcl.c working enough for glxgears on NV40.Ben Skeggs
2006-12-08Some work on buffer handling, most likely not entirely correct andBen Skeggs
incomplete. But, it works well enough that windows can be moved/resized.
2006-11-27- Add InitInstruction to hw shader backend, and remove SetUnusedSource.Ben Skeggs
- NV30FP/NV40VP: Clear any fields before we OR new values into them - NV40VP: It seems that it might be possible to write a result reg at the same time a temp is written. In InitInstruction, initialise OUT_DEST to OUT_DEST_TEMP so result regs don't get clobbered by default.
2006-11-26Fix progs/fp/tri-xpdBen Skeggs
Fragprog consts are inlined, so make sure we update *all* occurances of a param :)
2006-11-25Incomplete shader stuff, should mostly work for NV40. Other cards, not soBen Skeggs
much..
2006-09-24Kill all the current shader code.Ben Skeggs
2006-06-03Add start of vertex shader backend, will most likely not work correctly yetBen Skeggs