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NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for
this reg.. It looks like it has to do with the number of
temps used, but needs more looking at.
NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
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if this gets rejected by the commit list, just ignore it..
nothing interesting to see here :)
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No branching stuff implemented yet. Works enough for gears, probably
other stuff broken.
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I was expecting to have 2 frontends for the shader code (asm, glsl).
With Brian's work on GLSL this is unnecessary :)
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