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path: root/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
AgeCommit message (Collapse)Author
2007-03-21merge from masterBrian
2007-03-20nouveau: fail translate if we use too many params somehowBen Skeggs
2007-03-20nouveau: NVSDBG macroBen Skeggs
2007-03-19nouveau: avoid using uninitialised TexSrcUnit.Ben Skeggs
2007-02-23Update DRI drivers for new glsl compiler.Brian
Mostly: - update #includes - update STATE_* token code
2007-01-30nouveau: NV40 glClipPlane support.Ben Skeggs
2007-01-30nouveau: rework shader param handlingBen Skeggs
Conflicts: src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
2007-01-30nouveau: oops, build attrib map after we know how the final shader will look..Ben Skeggs
2007-01-30nouveau: remove an unused tableBen Skeggs
2007-01-30nouveau: oopsBen Skeggs
2007-01-30nouveau: maintain a map of which vtxprog input corresponds to which arrayBen Skeggs
2007-01-25nouveau: add result scaling to shader backend, use it in RSQ emul for NV40.Ben Skeggs
2007-01-23nouveau: DPH and CMP for NV40 which doesn't do it natively.Ben Skeggs
2007-01-23nouveau: allow for card-specific shader infos to be keptBen Skeggs
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for this reg.. It looks like it has to do with the number of temps used, but needs more looking at. NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
2007-01-23nouveau: fill in condition info for instructionsBen Skeggs
2007-01-23nouveau: reindent shader pass0/pass2Ben Skeggs
if this gets rejected by the commit list, just ignore it.. nothing interesting to see here :)
2007-01-23nouveau: start converting shaders into a tree format again..Ben Skeggs
No branching stuff implemented yet. Works enough for gears, probably other stuff broken.
2007-01-21nouveau: rename pass0_arb to pass0.Ben Skeggs
I was expecting to have 2 frontends for the shader code (asm, glsl). With Brian's work on GLSL this is unnecessary :)