Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-16 | dri/nv04: Mipmapping fixes. | Francisco Jerez | |
2010-08-05 | dri/nouveau: Don't try to validate uninitialized teximages. | Francisco Jerez | |
2010-08-05 | dri/nouveau: Fix up software mipmap generation. | Francisco Jerez | |
2010-03-22 | dri/nouveau: Rectangle texture fixes. | Francisco Jerez | |
2010-03-18 | dri/nouveau: Flush after texture validation. | Francisco Jerez | |
Swizzling needs the destination surface in VRAM, but the subsequent rendering operations making use of it are likely to not care. Fire the ring after validation to leave the memory manager more room for maneuvering. | |||
2010-03-18 | dri/nouveau: only reallocate texture when needed | Xavier Chantry | |
nouveau reallocated the mipmap tree on every MIN_FILTER call to account for mipmap change. We only need to do this if the texture does not fit in the existing mipmap tree. This gives a big performance boost for a game like bzflag which changes MIN_FILTER all the time for its font rendering. Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com> Signed-off-by: Francisco Jerez <currojerez@riseup.net> | |||
2010-02-25 | dri/nouveau: Use the XRGB8888 hardware texture format. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Use the hardware I8 format for intensity textures. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Implement EXT_texture_from_pixmap. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Support rectangle textures. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Don't try to map a non-existent teximage. | Francisco Jerez | |
2010-02-25 | dri/nouveau: Try to validate textures earlier. | Francisco Jerez | |
2010-02-04 | Import a classic DRI driver for nv0x-nv2x. | Francisco Jerez | |