index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
drivers
/
dri
/
nouveau
Age
Commit message (
Expand
)
Author
2010-03-01
dri/nouveau: Combine the dummy texture more deterministically on nv0x.
Francisco Jerez
2010-03-01
dri/nouveau: Fix up the ADD texture environment on nv0x.
Francisco Jerez
2010-03-01
dri/nouveau: Add two stencil operation cases in nv04_state_raster.c.
Andrew Randrianasulu
2010-03-01
dri/nouveau: Allow to render to XRGB8888 textures.
Andrew Randrianasulu
2010-02-25
dri/nouveau: Use the XRGB8888 hardware texture format.
Francisco Jerez
2010-02-25
dri/nouveau: Use the hardware I8 format for intensity textures.
Francisco Jerez
2010-02-25
dri/nouveau: Implement EXT_texture_from_pixmap.
Francisco Jerez
2010-02-25
dri/nouveau: Support rectangle textures.
Francisco Jerez
2010-02-25
dri/nouveau: Don't try to map a non-existent teximage.
Francisco Jerez
2010-02-25
dri/nouveau: Add some RGB888 span functions.
Francisco Jerez
2010-02-25
dri/nouveau: Fake A8 and L8 texture support on nv04.
Francisco Jerez
2010-02-25
dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support.
Francisco Jerez
2010-02-25
dri/nouveau: Try to validate textures earlier.
Francisco Jerez
2010-02-25
dri/nouveau: Swizzle using the CPU when we hit a limitation of SIFM.
Francisco Jerez
2010-02-25
dri/nouveau: Clean up the nv04 surface code a bit.
Francisco Jerez
2010-02-25
dri/nouveau: Avoid mask overflow on nv04_surface_fill.
Francisco Jerez
2010-02-25
dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers.
Francisco Jerez
2010-02-25
dri/nouveau: Fix stencil mask handling on glClear().
Francisco Jerez
2010-02-19
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-19
Remove _mesa_memcpy in favor of plain memcpy.
Kenneth Graunke
2010-02-17
dri/nouveau: Some multithreaded rendering fixes.
Francisco Jerez
2010-02-17
nouveau: fix legacy dri driver build
Johannes Obermayr
2010-02-16
dri/nouveau: Use event driven buffer validation.
Francisco Jerez
2010-02-10
dri: Allow selective generation of accum. buffer configs
Ian Romanick
2010-02-04
Import a classic DRI driver for nv0x-nv2x.
Francisco Jerez
2008-07-14
nouveau: say goodbye to the old DRI driver...
Stephane Marchesin
2008-06-21
replace __inline and __inline__ with INLINE macro
Brian Paul
2008-06-21
replace __inline and __inline__ with INLINE macro
Brian Paul
2008-03-31
DRI interface changes and DRI2 direct rendering support.
Kristian Høgsberg
2008-03-02
nouveau: compilation fixes
Patrice Mandin
2008-02-29
Use __DRIextension mechanism providing loader functionality to the driver.
Kristian Høgsberg
2008-02-25
Remove GetMSC DriverAPI function.
Kristian Høgsberg
2008-02-12
nouveau: ddx versioning changed
Ben Skeggs
2008-01-06
Replace gl_framebuffer's _ColorDrawBufferMask with _ColorDrawBufferIndexes
Brian
2008-01-06
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
Brian
2007-11-01
nouveau: ppc, swap fragment programs on big endian systems.
Dave Airlie
2007-10-30
More vblank cleanups.
Michel Dänzer
2007-10-29
Refactor and fix core vblank support
Jesse Barnes
2007-10-12
Merge branch 'dri2'
Kristian Høgsberg
2007-10-10
Pull createNewScreen entry point into dri_util.c.
Kristian Høgsberg
2007-10-10
Drop __DRInativeDisplay and pass in __DRIscreen pointers instead.
Kristian Høgsberg
2007-10-06
nouveau: move nv10 clear command, for usage by other gpu
Patrice Mandin
2007-10-04
nouveau: Replace removed device classes with their proper labels.
Maarten Maathuis
2007-09-20
nouveau: add GeForce 7300 SE to card list
Dave Airlie
2007-09-19
nouveau : nv1x use OUT_RING_CACHE_FORCE for NV10_TCL_PRIMITIVE_3D_PROJECTION_...
Matthieu Castet
2007-09-19
nouveau : add OUT_RING_CACHE_FORCE* to add stuff in the cache even if the val...
Matthieu Castet
2007-09-19
nouveau : add GL_FOG_COLOR + fix a compil error
Matthieu Castet
2007-09-19
nouveau: nv10: color logic op only for nv11+
Patrice Mandin
2007-09-16
nouveau : avoid vertex_size / 4 for each vertex ops
Matthieu Castet
2007-09-16
nouveau : use GLfloat instead of uint32_t. After all, our vertex attributes a...
Matthieu Castet
[next]