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path: root/src/mesa/drivers/dri/nouveau
AgeCommit message (Collapse)Author
2007-02-16nouveau: nv20: texture matrixPatrice Mandin
2007-02-16nouveau: nv20: updatePatrice Mandin
2007-02-16nouveau: nv10: set clear value for 16 and 24 bits depthPatrice Mandin
2007-02-16nouveau: nv10: rescale depth near and farPatrice Mandin
2007-02-16nouveau: nv10: fix viewport scale and originPatrice Mandin
2007-02-14nouveau: nv10: there are 8 clipping regionsPatrice Mandin
2007-02-06nouveau: a couple of NV3x fixesBen Skeggs
2007-02-06nouveau: OUT_RINGp expects the size in dwords, not bytes.Ben Skeggs
This fixes the *actual* bug that the previous commit was supposed to fix..
2007-02-06nouveau: fix a small bug in nv10 swtclBen Skeggs
2007-02-06nouveau: new bufferobj code.Ben Skeggs
The old code suffered from a number of issues, the most severe being that with the Mesa VBO merge even swtcl used the driver's bufferobj interface. On most VBO types (or non-AGP cards) the buffer ended up in vram, and killed swtcl performance greatly. All bufferobj's start in system memory now, until they get referenced as a "real" VBO. The other big change is that only potentially "damaged" areas are uploaded/downloaded to/from the hardware.
2007-02-04nouveau: nv10: add init for unknown 0x120Patrice Mandin
2007-02-04nouveau: fix nv04 and nv10 swtcl, more work on nv04 state.Stephane Marchesin
2007-02-03nouveau: forgot function declarationPatrice Mandin
2007-02-03nouveau: nv50: use nv50 statePatrice Mandin
2007-02-03nouveau: fix viewport clipping initializationPatrice Mandin
2007-02-03nouveau: use color pitch as depth pitch if depth disabledPatrice Mandin
2007-02-02Merge branch 'vbo-0.2'Keith Whitwell
Conflicts: src/mesa/main/texcompress_s3tc.c src/mesa/tnl/t_array_api.c
2007-01-30nouveau: arghBen Skeggs
2007-01-30nouveau: misc NV40 fixesBen Skeggs
2007-01-30nouveau: NV40 glClipPlane support.Ben Skeggs
2007-01-30nouveau: rework shader param handlingBen Skeggs
Conflicts: src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
2007-01-30nouveau: oops, build attrib map after we know how the final shader will look..Ben Skeggs
2007-01-30nouveau: remove an unused tableBen Skeggs
2007-01-30nouveau: oopsBen Skeggs
2007-01-30nouveau: maintain a map of which vtxprog input corresponds to which arrayBen Skeggs
2007-01-30nouveau: unhardcode some more NV30TCL_FP_CONTROL valuesBen Skeggs
2007-01-29nouveau : NOUVEAU_RING_TRACEMatthieu Castet
allow to print what we are really sending to the fifo.
2007-01-29nouveau : nv10 comment icomplete commandMatthieu Castet
2007-01-28nouveau : nv10 mixing cached stuff with not cached stuff is bad.Matthieu Castet
2007-01-28nouveau: fix nv30 line widthBen Skeggs
2007-01-28nouveau: initial GL_ARB_occlusion_query supportBen Skeggs
Only enabled on NV40, NV20/NV30 code is untested.. However, NV30 should be identical to NV40.
2007-01-28nouveau: extend notifier interface to allow multiple notifiers in a memory ↵Ben Skeggs
block.
2007-01-27nouveau: more work on nv04, this time buffer format/pitches/...Stephane Marchesin
2007-01-25nouveau: unbreak NOUVEAU_RING_DEBUGBen Skeggs
2007-01-25nouveau: add result scaling to shader backend, use it in RSQ emul for NV40.Ben Skeggs
2007-01-25nouveau: and here's the "oops, I suck" commit :)Ben Skeggs
2007-01-25nouveau: some extra debug outputBen Skeggs
2007-01-23nouveau: DPH and CMP for NV40 which doesn't do it natively.Ben Skeggs
2007-01-23nouveau: allow for card-specific shader infos to be keptBen Skeggs
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for this reg.. It looks like it has to do with the number of temps used, but needs more looking at. NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
2007-01-23nouveau: fill in condition info for instructionsBen Skeggs
2007-01-23nouveau: unbreak nv40Ben Skeggs
2007-01-23nouveau: reindent shader pass0/pass2Ben Skeggs
if this gets rejected by the commit list, just ignore it.. nothing interesting to see here :)
2007-01-23nouveau: start converting shaders into a tree format again..Ben Skeggs
No branching stuff implemented yet. Works enough for gears, probably other stuff broken.
2007-01-21Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesaJeremy Kolb
2007-01-21nouveau: Fixes for nv30.Jeremy Kolb
2007-01-22nouveau: fix some bugs in the nv10 swtcl.Stephane Marchesin
2007-01-21nouveau: add nv04 state support, and small nv04 fixes.Stephane Marchesin
2007-01-21nouveau: rename pass0_arb to pass0.Ben Skeggs
I was expecting to have 2 frontends for the shader code (asm, glsl). With Brian's work on GLSL this is unnecessary :)
2007-01-21nouveau: kill off shader pass1.Ben Skeggs
It sucks, and we have someone who can do a much better job than I can starting work on it soon. alloc_temp/free_temp is left in pass2 to workaround fragprog temps/outputs overlapping, but this all belongs in the optimiser.
2007-01-21nouveau: shader backend branching support for all cards that support it.Ben Skeggs