Age | Commit message (Collapse) | Author |
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types.
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We can't wait on NV_PGRAPH_STATUS. We don't have the regs mapped, and there's
no guarantee that we'll catch PGRAPH idle when multiple channels are active.
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driRenderbuffer
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for the depth buffer and not a Mesa renderbuffer adaptor
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incomplete. But, it works well enough that windows can be
moved/resized.
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