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path: root/src/mesa/drivers/dri/nouveau
AgeCommit message (Collapse)Author
2007-08-08nouveau: Missing notifier -> notifierobj migrationCarlos Martín Nieto
I missed this in the original migration.
2007-08-07nouveau: update to DRM API patchlevel 10Carlos Martín Nieto
Finally let DRI build for nouveau.
2007-07-19fix mesa fb bindingRoland Scheidegger
Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now).
2007-07-14nouveau: nv10 and nv11,15 are differentPatrice Mandin
2007-07-13Play "nuke the typedef"Ben Skeggs
2007-07-12nv20 also don't support viewport_origin, like nv10Patrice Mandin
2007-07-12nouveau: match drm 0.0.9 interfaceBen Skeggs
2007-07-11nouveau: nv20 does not support hw scissorsPatrice Mandin
2007-07-11bumped nouveau DRM interface version numberArthur Huillet
2007-07-06NV_17 is different from NV_10Patrice Mandin
2007-07-06NV1X don't support VIEWPORT_ORIGIN in hardwarePatrice Mandin
2007-06-29nouveau: match drm changes (0.0.7)Ben Skeggs
2007-06-29nouveau: NV30_TCL viewport/scissor fixesBen Skeggs
2007-06-14nouveau: remove useless viewport xform with id matrix.Stephane Marchesin
2007-03-26merge of glsl-compiler-1 branchBrian
2007-03-26nouveau: match drm version bumpBen Skeggs
2007-03-25nouveau: implement nv20Clear and nv20ScissorDave Airlie
Still crashes out on scissor regs
2007-03-24nouveau: some swtcl fixesBen Skeggs
2007-03-21merge from masterBrian
2007-03-21nouveau: update for drm interface changes (0.0.5)Ben Skeggs
2007-03-21nouveau: SwapBuffers() needs to perform a glFlush()Ben Skeggs
2007-03-20nouveau: fix typoBen Skeggs
2007-03-20nouveau: fail translate if we use too many params somehowBen Skeggs
2007-03-20nouveau: NVSDBG macroBen Skeggs
2007-03-19nouveau: avoid using uninitialised TexSrcUnit.Ben Skeggs
2007-03-10Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa ↵Brian
into glsl-compiler-1
2007-03-10nouveau: fix nv04 swtcl.Stephane Marchesin
2007-03-10nouveau: fix the nv04 swtcl code.Stephane Marchesin
2007-03-10nouveau: oops don't debug by default.Stephane Marchesin
2007-03-10nouveau: some fixes to the nv04 state code.Stephane Marchesin
2007-03-10nouveau: add a fifo size debug check.Stephane Marchesin
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/context.c
2007-03-06Fix/improve framebuffer object reference counting.Brian
Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions to be sure reference counting is done correctly. Additional assertions are done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as that's more accurate.
2007-02-28nouveau: drm interface changesBen Skeggs
2007-02-23Update DRI drivers for new glsl compiler.Brian
Mostly: - update #includes - update STATE_* token code
2007-02-20nouveau: nv10: grr, ctx->DrawBuffer invalid?Patrice Mandin
2007-02-20nouveau: nv10: also check ctx->DrawBuffer in nv10ViewportScalePatrice Mandin
2007-02-20nouveau: nv10: keep 24/8 depth/stencil value, don't check for depth bitsPatrice Mandin
2007-02-16nouveau: nv50: updatePatrice Mandin
2007-02-16nouveau: nv10,20: wrong viewport clip setupPatrice Mandin
2007-02-16nouveau: nv20: texture matrixPatrice Mandin
2007-02-16nouveau: nv20: updatePatrice Mandin
2007-02-16nouveau: nv10: set clear value for 16 and 24 bits depthPatrice Mandin
2007-02-16nouveau: nv10: rescale depth near and farPatrice Mandin
2007-02-16nouveau: nv10: fix viewport scale and originPatrice Mandin
2007-02-14nouveau: nv10: there are 8 clipping regionsPatrice Mandin
2007-02-06nouveau: a couple of NV3x fixesBen Skeggs
2007-02-06nouveau: OUT_RINGp expects the size in dwords, not bytes.Ben Skeggs
This fixes the *actual* bug that the previous commit was supposed to fix..
2007-02-06nouveau: fix a small bug in nv10 swtclBen Skeggs
2007-02-06nouveau: new bufferobj code.Ben Skeggs
The old code suffered from a number of issues, the most severe being that with the Mesa VBO merge even swtcl used the driver's bufferobj interface. On most VBO types (or non-AGP cards) the buffer ended up in vram, and killed swtcl performance greatly. All bufferobj's start in system memory now, until they get referenced as a "real" VBO. The other big change is that only potentially "damaged" areas are uploaded/downloaded to/from the hardware.