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path: root/src/mesa/drivers/dri/nouveau
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2011-02-08mesa: remove _mesa_initialize_context_for_api()Brian Paul
Just add the gl_api parameter to _mesa_initialize_context().
2011-01-19dri/nouveau: allow multiple maps of surface buffersBen Skeggs
Can happen during swrast fallbacks if a buffer is somehow bound as a render target and a texture. Fixes gnome-shell on nv20, and gets it mostly working on nv10. Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2011-01-15mesa: begin implementation of GL_ARB_draw_buffers_blendBrian Paul
2011-01-09dri/nouveau: Include mfeatures.h in files that perform feature tests.Vinson Lee
2010-12-21nouveau: fix includes for latest libdrmBen Skeggs
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-11-19dri/nouveau: Clean up magic numbers in get_rt_formatViktor Novotný
Signed-off-by: Viktor Novotný <noviktor@seznam.cz> Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-11-18mesa: pass gl_format to _mesa_init_teximage_fields()Brian Paul
This should prevent the field going unset in the future. See bug http://bugs.freedesktop.org/show_bug.cgi?id=31544 for background. Also remove unneeded calls to clear_teximage_fields(). Finally, call _mesa_set_fetch_functions() from the _mesa_init_teximage_fields() function so callers have one less thing to worry about.
2010-11-15dri/nouveau: Kill a bunch of ternary operators.Francisco Jerez
2010-11-15dri/nouveau: Fix typo.Francisco Jerez
2010-11-15dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headersViktor Novotný
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-11-15dri/nouveau nv20: Use rules-ng-ng headersViktor Novotný
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-11-15dri/nouveau: nv10: Use rules-ng-ng headersViktor Novotný
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-11-15dri/nouveau: nv04: Use rules-ng-ng headersViktor Novotný
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-11-15dri/nouveau: Import headers from rules-ng-ngViktor Novotný
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
2010-11-11dri/nouveau: Split hardware/software TNL instantiation more cleanly.Francisco Jerez
2010-11-03dri/nouveau: Silence uninitialized variable warning.Vinson Lee
Fixes this GCC warning. nouveau_vbo_t.c: In function 'nv10_vbo_render_prims': nouveau_render_t.c:161: warning: 'max_out' may be used uninitialized in this function nouveau_render_t.c:161: note: 'max_out' was declared here
2010-10-31dri/nouveau: Re-emit the BO state when coming back from a software fallback.Francisco Jerez
2010-10-31dri/nouveau: Validate the framebuffer state on read buffer changes.Francisco Jerez
2010-10-31dri/nouveau: Fix type promotion issue on 32bit platforms.Francisco Jerez
Fixes some VTX protection errors introduced by e89af209261.
2010-10-31dri/nouveau: Pipeline glTexSubImage texture transfers.Francisco Jerez
2010-10-31dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.Francisco Jerez
2010-10-31dri/nouveau: Optimize VBO binding re-emission.Francisco Jerez
2010-10-31dri/nouveau: Split out array handling to its own file.Francisco Jerez
2010-10-31dri/nouveau: Use a macro to iterate over the bound vertex attributes.Francisco Jerez
2010-10-31dri/nouveau: Avoid recursion in nouveau_bo_context_reset().Francisco Jerez
2010-10-31dri/nouveau: Split out the scratch helpers to a separate file.Francisco Jerez
2010-10-31dri/nouveau: Tell the vbo module we want real hardware BOs.Francisco Jerez
2010-10-31dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.Francisco Jerez
2010-10-30dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.Francisco Jerez
Previously nouveau_state_emit() was being called directly, sometimes that doesn't work because it doesn't update the derived GL context.
2010-10-30dri/nv25: Bind a hierarchical depth buffer.Francisco Jerez
2010-10-30dri/nouveau: Don't assert(0) on compressed internal formats.Francisco Jerez
2010-10-30dri/nv20: Clear with the 3D engine.Francisco Jerez
2010-10-22dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.Francisco Jerez
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-13Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg
2010-10-12nouveau: Get larger push buffers.Francisco Jerez
Useful to amortize the command submission/reloc overhead (e.g. etracer goes from 72 to 109 FPS on nv4b).
2010-10-12dri/nouveau: Initialize tile_flags when allocating a render target.Francisco Jerez
2010-10-10dri/nv10: Fake fast Z clears for pre-nv17 cards.Francisco Jerez
2010-10-10dri/nouveau: Minor cleanup.Francisco Jerez
2010-09-30dri/nv10: Use fast Z clears.Francisco Jerez
2010-09-30dri/nouveau: Remove unnecessary flush.Francisco Jerez
2010-09-30dri/nouveau: Have a smaller amount of larger scratch buffers.Francisco Jerez
Larger VBOs avoid many kernel trips to get them in sync with the GPU.
2010-09-27mesa: Force GL_SGIS_generate_mipmap to always be enabledIan Romanick
As per discussions at XDS.
2010-09-21dri/nouveau: Fix software mipmap generation on 1x1 textures.Francisco Jerez
2010-09-21dri/nv10-nv20: Fix texturing in some cases after a base level change.Francisco Jerez
2010-09-21dri/nouveau: Cleanup more references to old FBOs and VBOs.Francisco Jerez
2010-09-21dri/nouveau: Remove unnecessary assertion.Francisco Jerez
2010-09-21dri/nv04: Use nvgl_wrap_mode().Francisco Jerez
2010-09-17dri/nv10: Fix the CLAMP texture wrap mode.Francisco Jerez
2010-09-16dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().Francisco Jerez