index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
drivers
/
dri
/
nouveau
Age
Commit message (
Expand
)
Author
2010-09-09
dri/nouveau: Expose EXT_texture_env_combine.
Francisco Jerez
2010-09-09
dri/nv10-nv20: Add support for NV_texture_env_combine4.
Francisco Jerez
2010-09-09
dri/nv04: Add support for NV_texture_env_combine4.
Francisco Jerez
2010-09-09
dri/nouveau: Minor cleanup.
Francisco Jerez
2010-09-08
dri: Unset current context and dispatch table when unbinding
Kristian Høgsberg
2010-09-07
nouveau: restore nouveau_class.h for nv04-nv20
Luca Barbieri
2010-08-16
dri/nouveau: test for FEATURE defines
nobled
2010-08-05
dri/nouveau: Don't try to validate uninitialized teximages.
Francisco Jerez
2010-08-05
dri/nv20: Fix some PGRAPH_ERRORs seen with DATA_CHECK enabled.
Francisco Jerez
2010-08-05
dri/nouveau: Fix up software mipmap generation.
Francisco Jerez
2010-05-03
nouveau: fix nouveau_create_context decleration
Dave Airlie
2010-05-02
Merge branch 'gles2-2'
Kristian Høgsberg
2010-04-28
dri: Add DRI entrypoints to create a context for a given API
Kristian Høgsberg
2010-04-22
DRI2: add config query extension
Jesse Barnes
2010-04-09
nouveau: Import latest nouveau_class.h from renouveau
Ben Skeggs
2010-03-22
dri/nouveau: Rectangle texture fixes.
Francisco Jerez
2010-03-22
dri/nouveau: Some render to texture fixes.
Francisco Jerez
2010-03-22
dri/nouveau: Fix swrast fallbacks when the read and draw buffers aren't the s...
Francisco Jerez
2010-03-22
dri/nouveau: Expose EXT_framebuffer_blit.
Francisco Jerez
2010-03-22
dri/nouveau: Plug in some mesa_meta functions instead of the swrast variants.
Francisco Jerez
2010-03-22
dri/nouveau: Emit dirty states on nouveau_validate_framebuffer.
Francisco Jerez
2010-03-21
dri/nouveau: Reemit the light model state when lighting goes on/off.
Francisco Jerez
2010-03-21
dri/nouveau: Random cleanups.
Francisco Jerez
2010-03-18
dri/nouveau: Flush after texture validation.
Francisco Jerez
2010-03-18
dri/nouveau: Avoid pushbuf flushes in the middle of LMA setup.
Francisco Jerez
2010-03-18
dri/nouveau: Implement texcoord generation.
Francisco Jerez
2010-03-18
dri/nouveau: Implement texture matrices.
Francisco Jerez
2010-03-18
dri/nouveau: Some minor vertex submission fixes.
Francisco Jerez
2010-03-18
dri/nouveau: only reallocate texture when needed
Xavier Chantry
2010-03-11
dri/nouveau: Just reemit the BO state on pushbuf flush.
Francisco Jerez
2010-03-07
dri/nouveau: Split big client buffers in the indexed case too.
Francisco Jerez
2010-03-07
dri/nouveau: Fix nv[12]x color sum.
Francisco Jerez
2010-03-07
dri/nv04: GL_EXT_secondary_color
Andrew Randrianasulu
2010-03-07
dri/nouveau: Trivially add GL_NV_blend_square
Andrew Randrianasulu
2010-03-07
dri/nouveau: Check _ColorDrawBuffers[0] before emitting fb state.
Francisco Jerez
2010-03-06
dri: drop MINIGLX_SOURCES
George Sapountzis
2010-03-04
dri/nouveau: Remove some CI remnants.
Francisco Jerez
2010-03-04
dri/nouveau: Trivially add GL_ARB_texture_mirrored_repeat.
Andrew Randrianasulu
2010-03-04
dri/nouveau: Enable GL_EXT_stencil_wrap.
Andrew Randrianasulu
2010-03-04
dri/nouveau: Add GL_EXT_stencil_wrap for nv04.
Andrew Randrianasulu
2010-03-04
dri/nouveau: Fix rb->DataType for z24s8 renderbuffers.
Francisco Jerez
2010-03-04
dri/nouveau: Try to keep client buffers smaller than the scratch VBO length.
Francisco Jerez
2010-03-04
dri/nouveau: Pack client arrays as they're copied to the real BO.
Francisco Jerez
2010-03-03
mesa: Remove ClearIndex and IndexMask from device-driver interface
Ian Romanick
2010-03-01
dri/nouveau: Combine the dummy texture more deterministically on nv0x.
Francisco Jerez
2010-03-01
dri/nouveau: Fix up the ADD texture environment on nv0x.
Francisco Jerez
2010-03-01
dri/nouveau: Add two stencil operation cases in nv04_state_raster.c.
Andrew Randrianasulu
2010-03-01
dri/nouveau: Allow to render to XRGB8888 textures.
Andrew Randrianasulu
2010-02-25
dri/nouveau: Use the XRGB8888 hardware texture format.
Francisco Jerez
2010-02-25
dri/nouveau: Use the hardware I8 format for intensity textures.
Francisco Jerez
[next]