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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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nouveau
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2010-03-21
dri/nouveau: Reemit the light model state when lighting goes on/off.
Francisco Jerez
2010-03-21
dri/nouveau: Random cleanups.
Francisco Jerez
2010-03-18
dri/nouveau: Flush after texture validation.
Francisco Jerez
2010-03-18
dri/nouveau: Avoid pushbuf flushes in the middle of LMA setup.
Francisco Jerez
2010-03-18
dri/nouveau: Implement texcoord generation.
Francisco Jerez
2010-03-18
dri/nouveau: Implement texture matrices.
Francisco Jerez
2010-03-18
dri/nouveau: Some minor vertex submission fixes.
Francisco Jerez
2010-03-18
dri/nouveau: only reallocate texture when needed
Xavier Chantry
2010-03-11
dri/nouveau: Just reemit the BO state on pushbuf flush.
Francisco Jerez
2010-03-07
dri/nouveau: Split big client buffers in the indexed case too.
Francisco Jerez
2010-03-07
dri/nouveau: Fix nv[12]x color sum.
Francisco Jerez
2010-03-07
dri/nv04: GL_EXT_secondary_color
Andrew Randrianasulu
2010-03-07
dri/nouveau: Trivially add GL_NV_blend_square
Andrew Randrianasulu
2010-03-07
dri/nouveau: Check _ColorDrawBuffers[0] before emitting fb state.
Francisco Jerez
2010-03-06
dri: drop MINIGLX_SOURCES
George Sapountzis
2010-03-04
dri/nouveau: Remove some CI remnants.
Francisco Jerez
2010-03-04
dri/nouveau: Trivially add GL_ARB_texture_mirrored_repeat.
Andrew Randrianasulu
2010-03-04
dri/nouveau: Enable GL_EXT_stencil_wrap.
Andrew Randrianasulu
2010-03-04
dri/nouveau: Add GL_EXT_stencil_wrap for nv04.
Andrew Randrianasulu
2010-03-04
dri/nouveau: Fix rb->DataType for z24s8 renderbuffers.
Francisco Jerez
2010-03-04
dri/nouveau: Try to keep client buffers smaller than the scratch VBO length.
Francisco Jerez
2010-03-04
dri/nouveau: Pack client arrays as they're copied to the real BO.
Francisco Jerez
2010-03-03
mesa: Remove ClearIndex and IndexMask from device-driver interface
Ian Romanick
2010-03-01
dri/nouveau: Combine the dummy texture more deterministically on nv0x.
Francisco Jerez
2010-03-01
dri/nouveau: Fix up the ADD texture environment on nv0x.
Francisco Jerez
2010-03-01
dri/nouveau: Add two stencil operation cases in nv04_state_raster.c.
Andrew Randrianasulu
2010-03-01
dri/nouveau: Allow to render to XRGB8888 textures.
Andrew Randrianasulu
2010-02-25
dri/nouveau: Use the XRGB8888 hardware texture format.
Francisco Jerez
2010-02-25
dri/nouveau: Use the hardware I8 format for intensity textures.
Francisco Jerez
2010-02-25
dri/nouveau: Implement EXT_texture_from_pixmap.
Francisco Jerez
2010-02-25
dri/nouveau: Support rectangle textures.
Francisco Jerez
2010-02-25
dri/nouveau: Don't try to map a non-existent teximage.
Francisco Jerez
2010-02-25
dri/nouveau: Add some RGB888 span functions.
Francisco Jerez
2010-02-25
dri/nouveau: Fake A8 and L8 texture support on nv04.
Francisco Jerez
2010-02-25
dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support.
Francisco Jerez
2010-02-25
dri/nouveau: Try to validate textures earlier.
Francisco Jerez
2010-02-25
dri/nouveau: Swizzle using the CPU when we hit a limitation of SIFM.
Francisco Jerez
2010-02-25
dri/nouveau: Clean up the nv04 surface code a bit.
Francisco Jerez
2010-02-25
dri/nouveau: Avoid mask overflow on nv04_surface_fill.
Francisco Jerez
2010-02-25
dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers.
Francisco Jerez
2010-02-25
dri/nouveau: Fix stencil mask handling on glClear().
Francisco Jerez
2010-02-19
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-19
Remove _mesa_memcpy in favor of plain memcpy.
Kenneth Graunke
2010-02-17
dri/nouveau: Some multithreaded rendering fixes.
Francisco Jerez
2010-02-17
nouveau: fix legacy dri driver build
Johannes Obermayr
2010-02-16
dri/nouveau: Use event driven buffer validation.
Francisco Jerez
2010-02-10
dri: Allow selective generation of accum. buffer configs
Ian Romanick
2010-02-04
Import a classic DRI driver for nv0x-nv2x.
Francisco Jerez
2008-07-14
nouveau: say goodbye to the old DRI driver...
Stephane Marchesin
2008-06-21
replace __inline and __inline__ with INLINE macro
Brian Paul
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