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path: root/src/mesa/drivers/dri/nouveau
AgeCommit message (Collapse)Author
2007-03-26merge of glsl-compiler-1 branchBrian
2007-03-26nouveau: match drm version bumpBen Skeggs
2007-03-25nouveau: implement nv20Clear and nv20ScissorDave Airlie
Still crashes out on scissor regs
2007-03-24nouveau: some swtcl fixesBen Skeggs
2007-03-21merge from masterBrian
2007-03-21nouveau: update for drm interface changes (0.0.5)Ben Skeggs
2007-03-21nouveau: SwapBuffers() needs to perform a glFlush()Ben Skeggs
2007-03-20nouveau: fix typoBen Skeggs
2007-03-20nouveau: fail translate if we use too many params somehowBen Skeggs
2007-03-20nouveau: NVSDBG macroBen Skeggs
2007-03-19nouveau: avoid using uninitialised TexSrcUnit.Ben Skeggs
2007-03-10Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa ↵Brian
into glsl-compiler-1
2007-03-10nouveau: fix nv04 swtcl.Stephane Marchesin
2007-03-10nouveau: fix the nv04 swtcl code.Stephane Marchesin
2007-03-10nouveau: oops don't debug by default.Stephane Marchesin
2007-03-10nouveau: some fixes to the nv04 state code.Stephane Marchesin
2007-03-10nouveau: add a fifo size debug check.Stephane Marchesin
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/context.c
2007-03-06Fix/improve framebuffer object reference counting.Brian
Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions to be sure reference counting is done correctly. Additional assertions are done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as that's more accurate.
2007-02-28nouveau: drm interface changesBen Skeggs
2007-02-23Update DRI drivers for new glsl compiler.Brian
Mostly: - update #includes - update STATE_* token code
2007-02-20nouveau: nv10: grr, ctx->DrawBuffer invalid?Patrice Mandin
2007-02-20nouveau: nv10: also check ctx->DrawBuffer in nv10ViewportScalePatrice Mandin
2007-02-20nouveau: nv10: keep 24/8 depth/stencil value, don't check for depth bitsPatrice Mandin
2007-02-16nouveau: nv50: updatePatrice Mandin
2007-02-16nouveau: nv10,20: wrong viewport clip setupPatrice Mandin
2007-02-16nouveau: nv20: texture matrixPatrice Mandin
2007-02-16nouveau: nv20: updatePatrice Mandin
2007-02-16nouveau: nv10: set clear value for 16 and 24 bits depthPatrice Mandin
2007-02-16nouveau: nv10: rescale depth near and farPatrice Mandin
2007-02-16nouveau: nv10: fix viewport scale and originPatrice Mandin
2007-02-14nouveau: nv10: there are 8 clipping regionsPatrice Mandin
2007-02-06nouveau: a couple of NV3x fixesBen Skeggs
2007-02-06nouveau: OUT_RINGp expects the size in dwords, not bytes.Ben Skeggs
This fixes the *actual* bug that the previous commit was supposed to fix..
2007-02-06nouveau: fix a small bug in nv10 swtclBen Skeggs
2007-02-06nouveau: new bufferobj code.Ben Skeggs
The old code suffered from a number of issues, the most severe being that with the Mesa VBO merge even swtcl used the driver's bufferobj interface. On most VBO types (or non-AGP cards) the buffer ended up in vram, and killed swtcl performance greatly. All bufferobj's start in system memory now, until they get referenced as a "real" VBO. The other big change is that only potentially "damaged" areas are uploaded/downloaded to/from the hardware.
2007-02-04nouveau: nv10: add init for unknown 0x120Patrice Mandin
2007-02-04nouveau: fix nv04 and nv10 swtcl, more work on nv04 state.Stephane Marchesin
2007-02-03nouveau: forgot function declarationPatrice Mandin
2007-02-03nouveau: nv50: use nv50 statePatrice Mandin
2007-02-03nouveau: fix viewport clipping initializationPatrice Mandin
2007-02-03nouveau: use color pitch as depth pitch if depth disabledPatrice Mandin
2007-02-02Merge branch 'vbo-0.2'Keith Whitwell
Conflicts: src/mesa/main/texcompress_s3tc.c src/mesa/tnl/t_array_api.c
2007-01-30nouveau: arghBen Skeggs
2007-01-30nouveau: misc NV40 fixesBen Skeggs
2007-01-30nouveau: NV40 glClipPlane support.Ben Skeggs
2007-01-30nouveau: rework shader param handlingBen Skeggs
Conflicts: src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
2007-01-30nouveau: oops, build attrib map after we know how the final shader will look..Ben Skeggs
2007-01-30nouveau: remove an unused tableBen Skeggs
2007-01-30nouveau: oopsBen Skeggs