Age | Commit message (Collapse) | Author |
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This may break the SUNOS4 build, but it's no longer relevant.
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Modify the interface to driCreateConfigs allowing drivers to not
expose configs with an accumuation buffer. All of the drivers calling
function have been updated to pass true for the accumulation
selector. This maintains the current behavior.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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Add DRI2 direct rendering support to libGL and add DRI2 client side
protocol code. Extend the GLX 1.3 create drawable functions in
glx_pbuffer.c to call into the DRI driver when possible.
Introduce __DRIconfig, opaque struct that represents a DRI driver
configuration. Get's rid of the open coded __GLcontextModes in the
DRI driver interface and the context modes create and destroy
functions that the loader was requires to provide. glcore.h is no
longer part of the DRI driver interface. The DRI config is GL binding
agnostic, that is, not specific to GLX, EGL or other bindings.
The core API is now also an extension, and the driver exports a list
of extensions as the symbol __driDriverExtensions, which the loader
must dlsym() for. The list of extension will always include the DRI
core extension, which allows creating and manipulating DRI screens,
drawables and contexts. The DRI legacy extension, when available,
provides alternative entry points for creating the DRI objects that
work with the XF86DRI infrastructure.
Change DRI2 client code to not use drm drawables or contexts. We
never used drm_drawable_t's and the only use for drm_context_t was as
a unique identifier when taking the lock. We now just allocate a
unique lock ID out of the DRILock sarea block. Once we get rid of the
lock entirely, we can drop this hack.
Change the interface between dri_util.c and the drivers, so that the
drivers now export the DriverAPI struct as driDriverAPI instead of the
InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2
init screen function to see if DRI2 is supported by the driver.
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Instead of passing in a fixed struct, the loader now passes in a list
of __DRIextension structs, to advertise the functionality it can provide
to the driver. Each extension is individually versioned and can be
extended or phased out as the interface develops.
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The DriverAPI is internal to the DRI drivers and GetDrawableMSC
obsoletes GetMSC. Also, since the DRI driver interface has not yet
been released, just drop the getMSC function from the DRI interface
instead using the ABI preserving version mechanism.
Finally, using void pointer privates in the DRI interface is not allowed,
always pass the actual types around (__DRIdrawable in this case) to
enhance type safety and readability of the code.
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Each array element is now a BUFFER_x token rather than a BUFFER_BIT_x bitmask.
The number of active color buffers is specified by _NumColorDrawBuffers.
This builds on the previous DrawBuffer changes and will help with drivers
implementing GL_ARB_draw_buffers.
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These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
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Thanks to the PS3 RSX project for figuring this out.
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* Fix crash at context creation in most drivers supporting vblank.
* Don't pass vblank sequence or flags to functions that get passed the drawable
private already.
* Attempt to initialize vblank related drawable private fields just once
per drawable. May need more work in some drivers.
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Consolidate support for synchronizing to and retrieving vblank counters. Also
fix the core vblank code to return monotonic MSC counters, which are required
by some GLX extensions. Adding support for multiple pipes to a low level
driver is fairly easy, the Intel 965 driver provides simple example code (see
intel_buffers.c:intelWindowMoved()).
The new code bumps the media stream counter extension version to 2 and adds a
new getDrawableMSC callback. This callback takes a drawablePrivate pointer,
which is used to calculate the MSC value seen by clients based on the actual
vblank counter(s) returned from the kernel. The new drawable private fields
are as follows:
- vblSeq - used for tracking vblank counts for buffer swapping
- vblFlags - flags (e.g. current pipe), updated by low level driver
- msc_base - MSC counter from the last time the current pipe changed
- vblank_base - kernel DRM vblank counter from the last time the pipe changed
Using the above variables, the core vblank code (in vblank.c) can calculate a
monotonic MSC value. The low level DRI drivers are responsible for updating
the current pipe (by setting VBLANK_FLAG_SECONDARY for example in vblFlags)
along with msc_base and vblank_base whenever the pipe associated with a given
drawable changes (again, see intelWindowMoved for an example of this).
Drivers should fill in the GetDrawableMSC DriverAPIRec field to point to
driDrawableGetMSC32 and add code for pipe switching as outlined above to fully
support the new scheme.
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Conflicts:
src/mesa/drivers/dri/i915/intel_screen.c
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This pulls the top level createNewScreen entry point out of the drivers
and rewrites __driUtilCreateNewScreen in dri_util.c to be the new entry point.
The change moves more logic into the common/ layer and changes the
createNewScreen entry point to only be defined in one place.
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Many DRI entry points took a __DRInativeDisplay pointer and a screen
index as arguments. The only use for the native display pointer was to
pass it back to the loader when looking up the __DRIscreen for the given
screen index.
Instead, let's just pass in the __DRIscreen pointer directly, which
let's drop the __DRInativeDisplay type and the getScreen function.
The assumption is now that the loader will be able to retrieve context
from the __DRIscreen pointer when necessary.
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NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX as strange results
appear when the matrix is partialy updated.
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value didn't change
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are float.
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use _tnl_RenderClipped helper functions that will call the right driver callback
clean nv10_render_generic_primitive_elts to match nv10_render style
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Swap it latter in order it match hw format.
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